-= II =-
You decide to descend further, looking for the foundations of the building. As you penetrate the fog deeper, you find not solid ground, but a third mightier fortification below. From your new vantage point, you realise the tower does not simply grow from the side of the larger citadel, but that both structures are anchored on the behemoth below.
Hopefully the flavour text has given you time enough to figure out how the demos are playing in Warpspasm - it took me a little while to cotton on. The truth is that the config file from ID1 Quake is kicking them off! Back when Quoth didn't specify any demos, it fell back to playing the standard ID1 demos. The Warpspasm demos are given the same filenames as the three ID1 demos, but are higher up the search path list and so get played in their place. Now that Quoth names different files for the intro demos, the Warpspasm demos are passed over.
When you have considered this long enough to settle on a solution
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