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Choose Your Own Adventure: JIRA Edition
You awake to find a scrap of paper at your feet. On the front are the words ISSUE TRACKER: REGRESSION. You turn it over and begin to read.

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-= XII =-

The citadel rises from unseen depths into strange spirals, as if it was constructed in more dimensions than you can perceive. When your eyes can catch focus on the shape, you separate the structure into two; a primary mass rising vertically with a tower growing from its side. Judging from how the brickwork ages and colours as you look further down, you would guess the structure was built in phases, across many years, and perhaps more than one architect.

You begin your inspection with the central tower. The uppermost floors are clearly much less weathered than the layer below and the tower to the side, although they too are starting to show their age. Your attention is immediately held by the huge stained glass window, apparently highlighting and illustrating the citadels interior spaces. The window is angled strangely, and heavily reinforced by buttresses, apparently to accommodate some eccentricity of earlier wings of the fortress into the design.

Quoth 2.2 introduced a loop of three Quoth demos when you launch the mod without a map specified. The demos are "base.dem", "coop2.dem" and "vongug.dem". Each of these demos is in a different pak file! The first demo was recorded specifically for the new feature, but the other two were just demos that were supplied with earlier patches for players to launch manually. The demos are launched by a line added to quake.rc, which names these demos as what to play.

To investigate how the demos work in Warpspasm, TURN TO PAGE FOUR

If you have now decided on a solution, TURN TO PAGE FOURTEEN 
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