Mukor That Looks Retro As Hell! :D Good Job
#13 posted by
skacky on 2017/01/11 03:08:36
I started something for this but I hugely doubt I'll be able to finish it by tomorrow.
http://imgur.com/a/dcned
Nice Screenies Y'all
#14 posted by
Mugwump on 2017/01/11 03:33:51
Skacky, I love your variation on the slipgate design. If you don't have time to finish your map for this jam, don't scrap it. Make something of it. Where does the texture with the big arrow and "slipgate" spelled out come from?
#15 posted by
Newhouse on 2017/01/11 09:30:32
https://time.is/CET
So am I looking this clock?
Rock Around The Clock
#16 posted by
Mugwump on 2017/01/11 10:28:58
CET (Central European Time) is GMT+1, you NewHouse are GMT+2, so 5PM CET = 6PM in Finland.
As a side note, I find it funny that CENTRAL European Time includes WESTERN continental Europe...
#17 posted by
Newhouse on 2017/01/11 10:31:29
Hmm.. so about 6h jam this time*
#18 posted by
Newhouse on 2017/01/11 10:57:21
Sorry, but I really can't map today, I will do dlc for sure this night.
Christ
"DLC" for a "24h Jam"?
It's called releasing a standalone map.
#20 posted by
Newhouse on 2017/01/11 11:01:27
Or is it? you really seems to know.
Closer And Closer
#21 posted by
mjb on 2017/01/11 12:52:20
To the deadline!
Looks nice Skacky, hope you are able to finish!
With 4 Hours To Go It His Highly Unlikely
#22 posted by
skacky on 2017/01/11 12:59:42
#23 posted by
Newhouse on 2017/01/11 13:03:31
i will make it in 4 hours, let it be a great challenge.
Naitelveni
#24 posted by
Cocerello on 2017/01/11 13:26:54
Good! A good amount of personality i'm seeing there.
#25 posted by
muk on 2017/01/11 14:56:02
https://twitter.com/muk0r/status/819178569045839872
Submitted.
And now for sleep. I've been mapping for 24 hours. Literally.
Holy moly! =D
Have a good night!
#29 posted by
Mugwump on 2017/01/11 17:36:06
So you could map today, after all... Screenshot?
#30 posted by
Newhouse on 2017/01/11 17:43:11
Yeah, I made something little.. getting really frustrated that I didn't find right textures, and it started looking more like Quake 2's army outdoor areas.. but hopefully it is fine.
Yo!
I recieved Mukor's and NewHouse's maps and im ready with mu map also. If there is anyone out there who needs a couple of extra hours ill be ok with delaying the thread for that while.
#33 posted by
Mugwump on 2017/01/11 18:15:55
Well, Q2 design borrowed heavily from Q1 base design in the first place, so I guess it's OK. I actually liked the design in Q2, it's only the fact that the entire game had no variation in environments that made it somewhat boring in the long run. From what I can see, you managed to capture the overwhelmingly heavy style of Q2 architecture alright.
@Mugwump
#34 posted by
Newhouse on 2017/01/11 19:00:57
Really wanted to create red id base, but those textures didn't looked as good as these darker metal textures against that dark red sky.