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Mark V - Release 1.00

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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You may have failed to embarass Microsoft and Google by not delivering whatever it was you wanted to do (never cared tbh), but there are a few bugs right here, waiting to be squished by you...

No, I totally have not failed to deliver this thing you don't care about.

I, Baker, am now the creator of a programming language and development environment that runs on everything and by my accounts better than everything. I had to level up about 200 times to do it, and if it is super hard -- I like it!

I have some interesting choices I need to make, and I think this beer is going to help me figure it out.

I will say that I am a bit touched that despite a couple of years of "developer inactivity" that this thread is still getting love and attention touches me. It makes me think I am right to care a lot about Quake --- which I do. 
Well, Congrats Then 
But a lot has happened with Quake ports in the last few years. Any plans of bringing Mark V up to speed? TBH I am only using QSS these days because Mark V cannot run all maps any more. 
@Joel B
>Have you tried different settings for Autoscale in the preferences menu?

That option is for the OpenGL (MarkV, not MarkV Winquake version) only :(
That's the only "issue" with the amazing winquake software rendering version, which runs so smooth and without Z-Buffering issues etc. 
Do you have a Discord account, a Twitter, an e-mail address or something where we could stay in touch? 
I Actually Wouldn't Be Surprised 
if that's already all we read from Baker for the next 1-2 years again. Sadly. 
WinQuake Version 
Is the WinQuake version of Mark V a true software rendered version or is it some shader type of thing? 
It's purely software rendered, no GPU required.

Its support for big maps is quite impressive, and I was hoping to ask him a few questions about that, but nevermind. 
thanks - this is helpful 
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