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New Q1SP: Requiem By Gotshun
O.K. Guys, I'm new at this so please be patient.Three new maps with start and difficulty choice. I made these maps to thank CZG for his maps "Honey and Saint." So much these maps are inspired after CZG's honey and saint.Thanks to all guys for all your hard work, Pete (Gotshun) D.

Download: http://www.quaketastic.com/files/Requiem.zip

Screenshots: http://imgur.com/a/atmi5
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Very Interesting Idea. 
I like the idea of letting the player think a little on how to proceed. The concept does not need to be difficult, just a little bit of thinking.

And I really like the glass pipe idea. Maybe create a pipe with a window in it.

Thanks Newhouse.


Pete (Gotshun)D. 
Old PC 
Does the PC have an Ethernet connection/card? If so use a cross Ethernet cable and back to back them to the destination machine. Configure the IP addresses - say 10.0.0.1 & 2 and 255.0.0.0 mask and you should be able to workgroup the drives together. Make sure you share the appropriate folders etc. 
Going To Be Playing Through This 
In about an hour.

https://www.twitch.tv/ionous 
So I Played 
A horde of shambles ate the recording of the first, but there should be the 2nd map here:

https://youtu.be/N32EbB6DO1s

in a bunch of hours.

Comments:
- awesome architecture
- scale is mostly really good.
- interconnectedness rocks
- however, some of the maps simply overdo it (so you had to use arrows). Looping the 3rd time somewhere is a nice moment the first time, but if the whole map is based on it, it feels kinda weird.
- some jumps are possible but the author didn't expect it
- my main critique: it's really fucking crazy hard. Yeah, I shouldn't be playing on hard maybe. But I see a problem here: There's not enough health to play a fun style; there are so many shamblers, vores, etc. that I'm basically forced to play super cautiously (which makes it just less fun), because there's no leeway for errors. Also, the next wave of enemies will be just as unforgiving. Imho there needs to be some balance, and some up and downs in the difficulty, and also with the health/ammo.
- Could actually be much shorter for me. I didn't expect a 1h monster per map!

So, really awesome thanks! 
Thanks For The Youtube Vid. 
When I made these maps, I was the only one who play tested theme...Yeah I know that's a no no but I didn't have any one at the time to do it.

Most of the architecture can be credited to CZG. I simply rescaled his ideas for this map. Sorry about the maps being difficult, but as I stated, I was the only one to play test them.

These maps were intentionally made to play more than once. It takes some play through time to figure out how the map works so it's not to difficult the next time around.

Try playing again, I promise it gets easier, I know, I play tested them hehe! The maps do have different difficulty settings, try playing with an easier setting.

Thanks again Megaman. I'm working on another map hope to have it soon. Just one map this time but maybe I'll make another pack soon.

I appreciate the feed back.

Thanks again Megaman.


Pete (Gotshun) D. 
Old School Anybody? 
My friend and guru posted my old school maps at quaketastic. Thereunder Gotshun_lost_levels.

Thanks Dan for all the great help. Dan was the one who figured how to retrieve the maps off my 1998 dell computer. He also did the read me files as well and tweeked some of the maps.

Enjoy and as always.......look forward to the feed back.

Thanks again.

Pete(Gotshun) D. 
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