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Machine Games Releases New Episode For Quake
Happy 20th to Quake @idsoftware! As a gift to the fans, we created a new episode of the game

Tweet + Screenshot

Download Quaddicted mirror

Warning: no readme file and it contains an autoexec.cfg and config.cfg that you probably don't want :)

Update: Quaddicted mirror has a readme.
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In Case Feedback Matters Somehow 
One thing I forgot to mention: some of the shootable buttons seem to have too much health. They need to be shot repeatedly before they activate. 
 
Livestream 
Will be looking to stream at 5.30pm gmt

www.twitch.tv/fifthelephant 
Liked It 
Stream Saved For A Couple Of Weeks 
I'm not Daz so don't expect the same level of lucid thoughts. But the map pack was great fun!

https://www.twitch.tv/fifthelephant/v/74465620 
Youtube It 
 
Pulsar 
I have no idea how to 
Editor? 
Out of curiosity, does anyone know which editor they used to map this? I assume GtkRadiant, QERadiant, or QuArK.

Some high quality brush work here in many places. 
I Suspect 
It was radiant. Seems to be a favourite for industry vets. 
Worldcraft 3.3 
 
 
Confirmed by looking at the worldspawn, it's Worldcraft 3.3+Quake Adapter package.

@negke: how did you know what editor was used? 
New Zip On Quaddicted Has A Readme 
This is very cool! Just played 2 levels so far. 
Excellent !!! 
Played 4 maps... only at the moment... basically what others said, and definitely the hardest Quake maps I ever played (there are cramped areas in which there are too many monters IMHO.. anyway, godmode helped to pass ;) )... Definitely could have been a 5th episode without any problem...

Little pleasure bonus: played the map with Mick Gordon music, that made a perfect moment :P 
Very Good 
Was a fun treat when I got home! Very nicely done, felt professional and had smooth gameplay throughout.

Secrets were a bit on the easy side but that's not entirely a bad thing. Good quad runs and the traps are too quick to punish.

Still, the one trap where there are zombies scattered throughout was quite a ride! 
Great Stuff! 
Nice, polished old school romp -- and I have only finished the first two maps!!!

+1 to these guys creating the next Quake SP experience! 
5/5 BRETTY GOOD :DDDD 
Up to level 6 or so, but this is really good.

There's a real authentic purity of quakey level design here - the build quality is semi-modern, but the layout and gameplay is proper authentic oldskool quake - it's like the author hasn't been corrupted by a decade of playing 400-monster megamaps - it's just proper good ol' meat and potatoes quake. It really does feel like an official add-on to the game. 
This Was Definitely Something. 
My useless opinions:

E5M1: Best ending of the bunch - a quad run into a 360 degree ambush. Quite hard but it sets the stage for the rest of the episode.

E5M2: Best use of red idbase since (your map of choice). Employs the E1M1 motif of triggered lights in the best way. Another great quad run.

E5M3: Best use of water and tight spaces, reminded me of Ionous' jam1 entry. Lots of clever little bits, like the nail trap.

E5M4: Best variety in themes and gameplay, from action (bloody bit) to suspense (ending). Great opening visual. Probably my favorite map.

E5M5: Best layout by far, compact and interconnected. Fantastic E4 vibes at the start, E2 through, and E3 at the end.

E5M6: Best visuals - id1 the way skacky did. Also a very interesting secret. This one was just too brutal and stingy on ammo, though.

E5M7: Best secrets, useful and purposeful. Also, great traps. If the previous one felt like a skacky map, this one felt as if made by negke.

(E5M8: Not found yet.)

E5end: Best title. I didn't feel this one was necessary though it's an OK update of end.bsp I guess. Ending profoundly anticlimactic though :(

Skill 3 Demos

Great release, thanks a lot! Please fire czg so he can go map as well. 
Sources! 
Nice 
Thanks 
I Meant ... 
...I enjoyed the maps 
Going To Be Playing This In About An Hour 
 
Played through it on Hard, except the final map where I woefully ran out of ammo, so I changed to Normal. Overall I really enjoyed it. Some weird places, like that one bit where a Vore can be avoided by just being behind a wall it can not shoot over, so it just kills itself. But those are minor quibbles. Nice classic feel with more care to the overall geo. 
 
PLAT_TOP18 doesn't exist in the WADs created from my registered version of Quake. E5M1 uses this texture in the first elevator.

Is this a Quake texture never seen before? It looks a bit similar to PLAT_TOP2 but it's actually different. 
 
In the other maps there's also a PLAT_TOP10, which seems identical to this new 18 variant, and a *WATER10 texture which I haven't compared to the others to see if it's new. 
Excellent !!! 
What onetruepurple, and others, said.

I found e5m8 by luck, good layout, certainly one of the hardest maps in gameplay.

<spoiler>
I also found the dopefish... yes the dopefish lives!!
</soiler>

I definitely need more now...

Thanks a lot for the pack: that was simply EX-CEL-LENT !!! 
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