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SOULSLIKES!!!
Edited thread to cover all soulslikes including but not limited to:

Demon Souls
Demon Souls Remake
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Nioh
Nioh 2
The Surge
The Surge 2
Sekiro
Jedi Fallen Order (soulslite)
Remnant
Mortal Shell


Part shameless self-indulgence, part recognition that a few #funcers are very hyped for this. I think maybe we should have more distinct threads for hyped releases (like the Doom4 one), should have done it for FO4 and W3 too. Not sure what's next? Dishonoured2? Deus Ex5? Anyway...

So, DS series, you know the score, console-oriented, 3rd person, very dark fantasy, malevolently-situated, uber-difficult RPG. Convoluted layouts, ominous and gritty atmosphere, sporadic save points, respawning enemies, ludicruous boss battles, and legions of dedicated fanboys who spend hundreds of hours learning the combat mechanisms and then discredit any of their passion and promotion of the game by waving their inflated e-penii around and waffling on about "git gud" and other such cretinisms.

DSIII has perhaps the broadest appeal as it has apparently a proper and full PC version and combines the methodical gameplay of earlier DS games with the faster action of BB. Such hype, so wow, so discuss....

Edit: As czg has wisely pointed out, also a useful thread for tips / tricks / tweaks / spoilers / questions / answers / etcs
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Blouurrrgggghhh. 
Yeah I did restart, no luck. The only "warning" message in game is when I try to click okay, it says I need to select at least one attribute to level up....NO SHIT DS3!!

Anyway, I sacked it off, tried to spend my 86k souls so I don't keep losing them, got rid of 40k then tried the boss and lololol okay whatever homz. 
DLC Optional Area. 
<Shambler> HOW MANY MOTHERFUCKING SHITCUNTING WANKFUCKING TIMES AM I GOING TO GET KNOCKED OFF THE FUCKING TREE ROOTS BY THOSE FUCKING CUNTS SHOOTING THE CUNTING FUCKING JAVELINS AT ME THAT YOU CAN'T CUNTING DODGE BECAUSE YOU'RE BALANCING ON A FUCKING TREE ROOT ABOVE INSTANT DEATH THE FUCKING CUNTS!!!!!!!!!!!!!!!!!!!!!!
* Shambler FOR FUCK'S CUNTING FUCKSAKE
<onetruepurple> Shambler: are you frustrated?
<Shambler> nope


I made it down eventually. The ice is cool, the crabs are cool, the Milwood cunts are still cunts. I tried the optional boss once but there were no summons so I sacked it off. Did the main boss coop though. Actually well balanced for coop. Must be an extremely miserable experience solo. Playing through this DLC overall (lovely scenery, good exploration, cool designs, really weird and cool enemies) and then having the discussion about bosses and seeing the other points of view in their favour....only made me realise how utterly wrong those points of view are and how chronically, jarringly out of place boss arenas are combat-wise. Definitely something only to be tolerated / got-out-of-the-way, not enjoyed.

Maybe there should be a separate DS3 boss arena mini-game for the freaks and perverts??

P.S. Obvz get the DLC if you haven't already. 
Fuck Yoiu 
the ice arena boss was fucking amazing and you are an actual physical shit for thinking otherwise :D

ps love you 
Replaying DS3 
Haven't played any Souls game in a while so I'm playing this again, with a regular knight, melee only character. I'm at the catacombs of Carthus right now. I still stand by what I said: the levels are far more difficult and challenging than the bosses.

Cathedral of the Deep in particular is a really nasty place and I died a lot there. The huge knights with their broadswords are really tough and some of the ambushes are pretty damn dangerous. The giants are pretty easy to beat though. I found Farron Keep to be a breeze this time around, I downed the Stray Demon and even invaded someone through the Farron covenant. The bosses are really easy compared to the levels, though.

Iudex Gundyr: This one is pretty tough, gotta admit, but once you get his patterns right he's not that hard.
Vordt: Just stay close to his legs and he won't hit you, though you gotta be careful of the frostbite aura after a while (I found the Irithyll knight just after Siegward far more difficult than Vordt)
Curse-rotten Greatwood: Piss easy.
Crystal Sage: Just dodge his projectiles and don't tarry. I killed him pretty fast. If anything the mobs between the bonfire and his arena are far more dangerous than him.
Deacons of the Deep: Really easy as well, beat the on my first try. You just have to be careful not to get overwhelmed. Like Crystal Sage, the monsters between the nearest bonfire and the boss are far more dangerous.
Abyss Watchers: Was a bit cocky and got slaughtered the first time, but I beat them rather easily on my second. It's important to roll at the right time to avoid getting hit constantly. The flaming sword looks threatening but it's not too difficult to predict where it will land and what type of attack it'll do.

Comparatively I found the black knight near the Farron crystal lizard very difficult, the Irithyll knight just before Path of Sacrifice took me a few tries like I said, the two assholes just before the entrance to Farron Keep also almost killed me at Ember + 7 Estus + for some reason. Keep in mind that I almost never use parry because I'm shit at timing this ability. 
Yep 
I would agree that the levels are harder than the bosses. I can't even really decide who the most difficult boss was...perhaps the final one just due to how long it takes. Nameless King perhaps as well.

The hardest spot I encountered was starting Irithyll city with those frost ghost knights. I had to come back after exploring and upgrading to actually handle them.

I also found the Farron guards to be surprisingly difficult! Cathedral of the Deep is probably the first really meaty and menacing section of the game...and one of my favorites. 
WTFingF? 
the levels are far more difficult and challenging than the bosses.

Git gud.

The huge knights with their broadswords are really tough and some of the ambushes are pretty damn dangerous.

Git gud.

Cathedral of the Deep in particular is a really nasty place and I died a lot there.

Git gud.

(I found the Irithyll knight just after Siegward far more difficult than Vordt)

Git gud.

the mobs between the bonfire and his arena are far more dangerous

Git gud.

monsters between the nearest bonfire and the boss are far more dangerous

Git gud.

Comparatively I found the black knight near the Farron crystal lizard very difficult

Git gud.

Honestly Skacky, you are DEMENTED if you find the bosses easier than the run-of-the-mill easy mobs. Are you sure you're playing the right game?? Maybe you should be on some nightmare mode beat-em-up, or QuakeLive Rocket Arena against some pro-players?? 
I Can Only Assume... 
...that post #167 was sponsored and/or ghost-written by Baker. 
DS3 Bosses 
I also found them to be easier than some of the normal mobs. It's not as bad as Dark Souls 2 though where I killed about 90% of the bosses on my first attempt but got stuck for a long time fighting normal mobs. 
 
Level design actively works against you with regular mobs whereas the boss arenas usually give you plenty of room to move around the bosses. Only exception would be High Lord Wolnir because you die if you get to the Abyss, but even then you have tons of room to move around.

I mean, don't tell me you found the Cathedral Knights on the rafters in the Cathedral of the Deep easier than, say Deacons of the Deep or the Curse-rotted Greatwood. These assfuckers are really hard because the space is really small and they face you by default, so you can't sneakily backstab them. Plus they seem to have magnetic boots because they rarely fall. Even the crossbow + undead doggos gauntlet at the start of Cathedral of the Deep before the Chapel of Cleansing is harder than the Crystal Sage boss that was just before it. 
For Me 
the game became practically unplayable in terms of difficulty after the Dancer. The Knights after that are fought with as multiples and theres the assholes that heal them. I had to do a suicide run to the next bonfire (I had quit the game for about a month due to the difficulty spike) 
 
Yeah Lothric Castle is really difficult. The Dancer of the Boreal Valley is a very tough boss with very hard-to-read patterns. Then you have the whole castle chock full of hard enemies and then you have the fucking Dragonslayer Armour which packs a punch and was one of the hardest bosses on my first playthrough, just because it's so aggressive. And that's not counting the upper levels with the archives and all. 
 
Also another thing to consider regarding my 'success ratio' with bosses is that I usually fare much better against beasts and demons than humanoids, mostly because I'm awful at timing parries. Since most enemies you face in the game as humanoids, I tend to not be extremely good against them, while areas populated by beasts are far easier by comparison. The bosses I found the hardest in DS3 were Pontiff Sullyvahn, Dancer of the Boreal Valley, Dragonslayer Armour, Nameless King, Champion Gundyr and Soul of Cinder. They're all humanoid. 
Man, This Is Interesting. 
You're wrong, but this time you're wrong in a non-macho, non-bullshit, and discussion-worthy way...

Level design actively works against you with regular mobs whereas the boss arenas usually give you plenty of room to move around the bosses.

Level design actively works FOR you with the regular mobs as you have a lot more of the actual level to use, and you can use the scenery against the mobs. It works AGAINST you with the bosses because you're locked into a flat arena with little cover, no elevation changes and no escape.

AND WITH MOBS YOU CAN ALWAYS RUN BACK TO THE FUCKING BONFIRE.

I mean, don't tell me you found the Cathedral Knights on the rafters in the Cathedral of the Deep easier than, say Deacons of the Deep or the Curse-rotted Greatwood.

That's an unsuitable comparison because you're trying to compare one of the tougher mobs in the game to the absolute very easiest bosses.

FWIW those knights were a bit tricky because of the rafters but I got them to fall off more than I fell off.

Even the crossbow + undead doggos gauntlet at the start of Cathedral of the Deep before the Chapel of Cleansing is harder than the Crystal Sage boss that was just before it.

I can't even remember them. Crystal Sage was quite well balanced though.


For Me the game became practically unplayable in terms of difficulty after the Dancer.

For me, Dancer was almost unplayable, as was Dragonslayer, Pontiff was close, Champion Gundyr was unplayable (I did him solo after 60 attempts, that is not gameplay that is stubborn stupidity), Dragon and Butt Of Fire too.

The Knights after that are fought with as multiples and theres the assholes that heal them. I had to do a suicide run to the next bonfire (I had quit the game for about a month due to the difficulty spike)

Yeah Lothric Castle is really difficult. The Dancer of the Boreal Valley is a very tough boss with very hard-to-read patterns. Then you have the whole castle chock full of hard enemies and then you have the fucking Dragonslayer Armour which packs a punch and was one of the hardest bosses on my first playthrough, just because it's so aggressive. And that's not counting the upper levels with the archives and all.

You guys are kidding right?? By "multiples" you mean two at once, assuming you take down the weak healer ASAP. Again almost all of these areas you have a lot of space to run away or scenery to use.

Yeah a lot of these are tricky. The Lothric Knights, the Black Knights after Pontiff, the Fat Angel Knights. But I can't recall a single section of those that took me near 10 attempts, let alone 10+ that the tougher bosses took.

On the occasions they took lots of attempts, it's because I wasn't taking them serious "only a mob, I'll be casual", which is obviously shoddy playing. Whenever I focused on mobs, they were playable. Whenever I focused on a boss....time after fucking time....they were IMBA hard.

Also another thing to consider regarding my 'success ratio' with bosses is that I usually fare much better against beasts and demons than humanoids, mostly because I'm awful at timing parries.

I never parried, I guess the lack of parrying can't make the mobs that much harder?

The bosses I found the hardest in DS3 were Pontiff Sullyvahn, Dancer of the Boreal Valley, Dragonslayer Armour, Nameless King, Champion Gundyr and Soul of Cinder. They're all humanoid.

Also, they are the fucking hardest ones in DS3, which is why they're hard. Tough, huge attack ranges, deadly attacks, sometimes impossible-to-predict "patterns", and a lot of fucking graphics shit getting in the way. And all in completely unfavourable arenas. 
Ringed City DLC What Are We Saying?? 
Installed, spawned in the first area, (accessible from Sister thingy in the Painted World DLC), looks cool and bonkers so far. Seems to continue direct after the end game, sort of?? Then some giant smoke penis ghost slug dildo monster killed me.... 
 
Surprisingly large, many areas to explore, cool shortcuts, good style, at least in the actual Ringed City bits. Properly infuriatingly hard in parts. Four bosses in total, plus a bunch of what could be called mini-bosses/encounters. First two are fine; optional one only tried briefly, possibly annoying; final one seems like a real dick. Some nice armors; not sure about the weapons. Cool enemies, fun to fight individually, but tricky in hordes (only one location where this gets a bit over the top, though). 
I Really Enjoyed The Laser Angels. 
Haven't killed the demon brothas yet tho :( 
Possible Spoiler. 
 
Surprisingly large, many areas to explore, cool shortcuts, good style, at least in the actual Ringed City bits. Properly infuriatingly hard in parts. Four bosses in total, plus a bunch of what could be called mini-bosses/encounters. First two are fine; optional one only tried briefly, possibly annoying; final one seems like a real dick. Some nice armors; not sure about the weapons. Cool enemies, fun to fight individually, but tricky in hordes (only one location where this gets a bit over the top, though).

Spot on! Although I'd say the art style in the Dreg Heap is pretty damn cool too. And the first boss is hard, second is - randomly - very easy Embered, last is hard again. Some of the NPCs are hard too. Didn't try the dragon because dragon reasons.

Very impressed with this DLC. First one was good, this one is great. Worth twice the price. 
Pity... 
....that you don't get to go in the seperate tower in the Ringed City though. A spiral around up to that would have been ace. 
Hellpoint. 
Tried the demo, was a bit weird but liked it.
https://store.steampowered.com/app/1243140/Hellpoint_The_Thespian_Feast/

Played the game, was a bit weird but liked it.
https://store.steampowered.com/app/628670/Hellpoint/

The demo is actually a small segment of the final game and gives a perfectly good flavour of it, except a relative lack of exploration / complexity compared to the main game.

Honestly though, I think it sneaked in to my Top 3 GOTYS 2020 after Control and Metro Ex, just booting Jedi Fallen Order out. Despite the theme being still slightly jarringly empty / abstract, the properly soulslike non-linearity / exploration / convoluted progression / secret hunting / route unlocking was as good as usual and it kept me motivated the whole way. Bosses were mostly not that terrible apart from the final couple (first one glitched on my so I essentially cheated it, second one I didn't bother with). The most frustration was some thankfully optional jumping puzzles miles from the previous bonfire.

So yeah. Give it a try! 
Thence I Got Sekiro On Sale 
No doubt there will be rage. 
Deathbound 
Some shameless propaganda here. I'm making the levels for this:

https://store.steampowered.com/app/1277130/Deathbound/ 
Sekiro Fucked, Help Needed 
Nice One Adib 
Nothing to be ashamed of, good on you. Looks a bit stylised and cartoony which could be interesting, movement looks very janky but I'm sure that can be smoothed out and refined. Hope it goes well.

P.S. Hydd / Orl helped me fix Sekiro - I had to edit a graphics settings XML file and set it as read only to override the game not saving windowed mode. THEN I could use a borderless mod. 
Finished Lords Of The Fallen 
Good fun once I worked out what you have to do (follow the main path, meet the blacksmith, upgrade with runes, BEFORE even thinking of going through the Cellar or Catacombs which are accessible but totally gashbalanced before that point). Once that little issue was resolved I got into it and had a good time. A LOT more compact and a bit less exploratory than a typical Soulslike but still nice in it's own way.

Just noting here for future reference, the final boss combat was properly hard by the game's standards although not as ridiculous as the worst DS3 / Remnant broken bosses. But with some trial and error I found quite a successful way of dealing with him.

For most of the game I was running a cleric / brawler build with fairly equal strength and faith, and relying successfully on gauntlet projectile + poison rune, single handed axe + poison rune, Ram prayer, light armour, and a lot of dodging.

For the final boss I had to switch this up to using a double handed pole sword with double poison runes, and the Rage prayer. Crucially the pole sword has a very quick poke attack even on the heavy attack. I found this boss ALWAYS got in a ground slam when I tried to attack following his combos with the axe, but the polesword was much better.

So....

His charge and jump attack - BLOCK with the polesword, it's almost impossible to dodge.

The very common triple combo (two swipes then a slam), dodge these, heavy attack his butt, then immediately dodge (not possible with axe / gauntlet). With poison I was getting 400 damage over time.

All other attacks ignore and dodge, although the double combo (swipe then ground stab) can also be followed with your attack.

When he starts summoning, cast Rage ASAP then rag on him with normal attacks (and infinite stamina). When he disappears, do NOT do what online guides say and try to kill the summons and dodge his fire attack, far too difficult. Instead just hide in the doorway under him. After the second fire attack (out of 3) cast Rage again. When he jumps down rag on him senseless again, he'll get a lot of health steal from the remaining summons BUT you'll take a lot of that off (I was getting maybe 1000-1200 damage at least).

Rinse and repeat. It took me 2 goes once I'd worked out this precise tactic (about 10-15 failed goes before that). 
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