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New Doom SP: Tech Gone Bad By John Romero
My Boss level replacement for e1m8...22 years later

After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.


If you have no fukken clue how to play Doom maps, here is how:
crispy-doom -iwad /path/to/doom.wad -file e1m8b.wad -warp 1 8

(Thanks to for writing that down for newbies.)
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Screenshots, Romero 
Some Weird Texturing Here And There 
...but a fun level. 
I played this using Doom Retro and decided to go whole hog on the "retro" thing -- fairly low res, no vertical mouselook, no crosshair, no widescreen. Rough intro if you do a pistol start, but a fun time after that. A good-looking map with some truly classic combat and map-uncovering. Some classic bullshit unfairness too but it's all good. :-)

For some reason it makes me quite happy that Romero still has good Doom maps in him.

(I kind of wish I had played this without knowing the author; I wonder how much of the "authentic Doom-ness" that I was smelling was from a placebo effect.) 
Would have been all right if everything wasn't so cramped and fiddly. 
Your Ass Is Cramped And Fiddly. 
I haven't actually played this yet so I don't know if you're right. I just wanted to put that out there. Your cramped and fiddly ass. 
It wouldn't be cramped if you'd wait your turn. 
Look at all these people jealous of my tight arse. I'm sorry yours resembles a windsock :( 
There are definitely cramped places. There's also some big open areas that are a bit under-used. It's been 20 years since he made and released a map so I think what he created is still quite the achievement. His second map should be brilliant if this is the warm-up. 
For me the 2 biggest problems with the map is that the opening moments are extremely difficult, you really have to work hard to get a decent 'foothold'. And the very last room with bruiser brothers is a bit claustrophobic and under-populated. 
Why Are There No Octopus? 
Where are the octopus monsters? 
I Enjoyed This 
A little tough at the beginning then quickly becomes a little too easy. Other than that I think it's pretty sweet. 
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