Then Again
#9 posted by
Kinn on 2016/01/12 19:29:09
I bet Preach could come up some krazy idea to make it work in vanilla progs....
#10 posted by Baker on 2016/01/12 19:29:47
Baker, What Is This ? LOL
#11 posted by
Barnak on 2016/01/12 19:31:50
This looks like something from The Matrix.
#12 posted by Baker on 2016/01/12 19:34:20
Download - Created in 2006.
Hack...
#13 posted by
Barnak on 2016/01/12 19:34:45
Kinn,
maybe that hardcoded entities list could be edited using an HexEditor ?
Oh Also
#14 posted by
Kinn on 2016/01/12 19:35:57
Do you need this to load different mods as well, or is this list of maps all for one mod (vanilla I assume)
#15 posted by
Kinn on 2016/01/12 19:37:24
maybe that hardcoded entities list could be edited using an HexEditor ?
Now this is getting silly
#16 posted by
Spirit on 2016/01/12 19:39:47
Even easier on MacOS:
http://stackoverflow.com/questions/1515730/is-there-a-command-like-watch-or-inotifywait-on-the-mac
In case you did not understand how it works, it randomises the map each time you access the file. So you stay within Quake and just load randommap again and again.
#17 posted by
Barnak on 2016/01/12 19:44:50
Kinn :
for the moment, I'm not asking to load different mods. Default bsp maps from the id1/maps folder only would already be great (I have about 200 great maps in there).
If the list must be hardcoded, then HexEditing it could be the only choice left, without asking for a modification of the engine (Quakespasm).
Spirit :
while I'm a long time user of OS X, I'm really not familiar with that OS X stuff. So I really don't know how to use the ressources from your link.
Baker
#18 posted by
Barnak on 2016/01/12 19:56:11
That Mod is pretty impressive ! The undergate hall is cool to move in.
#19 posted by
Joel B on 2016/01/12 19:59:49
Spirit's solution is described in those posts he linked to in the Quakespasm thread. He posted an example command for Linux that will link a different (randomly chosen) bsp file to randommap.bsp each time something (like Quake) opens the file.
If you're on OS X then you'll need to figure out how to modify that Linux command like so that it uses the file-watching tools available on OS X (fswatch), instead of the Linux-specific stuff (inotifywait).
Johnny Law
#20 posted by
Barnak on 2016/01/12 20:05:24
It isn't obvious at all how to use Spirit's code. Where do you put that code ?
Theoretically it should be trivial to add a new command to QS which would switch to a random entry from the filelist... but I'm looking at the QS source and I have no idea where to begin.
#22 posted by
Barnak on 2016/01/12 20:26:05
Adding a command to QuakeSpasm that reads a textfile to randomly load a map would be ideal ! I think it could actually be awesome !
List Of All Maps ?
#24 posted by
Barnak on 2016/01/12 20:46:57
As indicated by someone elsewhere on the forum, there are maps that aren't actually true maps (I don't know if this is true).
I think it would be preferable that the user define a list of **favorite** maps in a text file, and the engine could then read it to load a map.
It may be more reliable.
#25 posted by Baker on 2016/01/12 20:54:17
My favorite map is b_shell1.bsp
#26 posted by
Lunaran on 2016/01/12 22:17:08
I am looking forward to b_shell1rmx
#25, #26, #27 ?
#28 posted by
Barnak on 2016/01/12 23:18:55
Sock already did what ?
And what are b_shell1.bsp and b_shell1rmx ?
Just Hook This Up To An Impulse And You're Good To Go
#30 posted by
czg on 2016/01/12 23:32:06
void() random_map =
{
changelevel ("thefly");
};
You Mean The Fly From 1997 By Markus Klar? I Hear It's Good
#31 posted by
skacky on 2016/01/13 00:06:01
Czg
#33 posted by
nitin on 2016/01/13 14:18:11
you could also swap thefly for bailey.