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Map Jam 3 - Zerst�rer Theme - Released - Hype Level: "CZG Lubed"
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Deadline - 29th October 2014
Theme - Zerst�rer inspired maps

Note: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.


Guidelines for Map Jam
Texture WAD files
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I Think Everybody Does 
kek 
Nice! 
I haven't been able to participate in the past couple of jams due to my schedule but I am really looking forward to seeing everyones work! The editor shots and that shot from mfx really look great!

Yea, keep on going Ricky. My map was the crap of the crop in the first jam but I had fun making it anyway =P 
Mine Is A Complete Mess... 
Got too ambitious given the time frame and my slow mapping pace. I'll still submit it, but it's going to be a half-finished travesty. 
 
Also have-yet-to-be-confirmed:

Lunaran


what
no 
More Time To Finish The Maps... 
I suggest that you guys add a week or two to that jam project, to let the slow ones to finish their map.

There's no hurry, and as a player, I can wait to play with your babies.

I much prefer to play nice looking maps than rushed ugly maps...

Oh well, do whatever you want, since I'm just a shit fly ! 
 
Ionous: Half a map is better than no map. I might consider a short extension though, since I'd like the pack to go up on Halloween, which is pretty much 5 days away from the current deadline...

Lunaran: #35 misled me, sorry.

Barnak: I thought a month would be plenty enough to finish. Again, I'll think about it closer to the weekend. 
Don't Wait For Me 
I've seen my arse 
Heh... 
...I could send in the vocal and brass charts for the latest production, because that's what I've been working on :)

So looking forward to the travesty. 
 
I wouldn't say wait for me, but I do have a little ways to go, so I'd appreciate any extensions. I need to add a few things. Like, lights. And monsters. And a remaining third to make it a nice short map. I blame not finding out about it for a bit, also tornado watches, also wife's birthday, also wasting time on a joke map for it, also having no plan. Also being really friggin slow in Radiant.

But yeah if it comes down to it, I'll seal it up and put in a trigger_once of "I had good ideas!" in front of the exit. 
 
just ignore your wife and camp out in your underground shelter for the next 4 days. 
Jam Organiser Power Abuse 
The deadline is extended to October 29th.

This is because of reasons. One of which is me extending the jamming period to a full 4 weeks instead of 3 weeks with a bonus. 
BTW This Is A One-time Deal So Don't Ask For More 
 
 
No Daz stream today. Such sadness... 
*looks At Calendar* 
*cuts "Texture Alignment" feature*

If anyone complains, it's "retro". 
Deadline Extension. 
Why not. Extend the fucker a week if you need to. If it gets people to make something cool, that's good. 
Blergh.... 
Working on this thing is making my head hurt. I just want to box the entire map and say 'fuck it'.

Ah well. Making a push to finish the architecture tonight. We shall see. 
 
Architecture mostly done, filling out details, putting in monsters and items, need to orchestrate the final fight and do lighting. Got a few ambient sounds in.

It is an incredibly ugly map, but if I didn't accept that, I'd still be working on the starting area. 
Leaks Ahoy! 
Leak after leak after leak. I may need to change the way I construct maps, because this is ridiculous. 
 
Oh yeah, horrid leaks here. And I've no clue where from. 
 
Zerst�rer map jam release for Halloween, could it get any better ? :D 
Nor I... 
I'm working on one where the pointfile 'line' starts at open air inside the map to another point in open air, again, inside the playable section of the map.

Gah. I can't look at this shit anymore. I'll try again in a few hours. 
 
Pointfiles are a waste of time.

Cover half your map in a brush. QBSP. Cover the half that still leaks in a brush. QBSP. Repeat until you find the leak/bad brush. 
^^^ 
It sounds onerous, but because you're covering half at a time, it'll always be a fixed amount of recompiles before you find the leak. (mostly). 
 
Gah. I can't look at this shit anymore. I'll try again in a few hours.

Sounds familiar to me. 
Thanks Scampie 
Never tried that before. Found it; it's a magically disappearing brush. Vanishes in-game, creating the leak. Deleting and rebuilding does not good. Only time it disappears is when I cover the entire problem area with another brush. Might end up doing this, since I don't know how to fix this. We'll see. Off to work. Try again tomorrow. 
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