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Posted by than on 2014/08/02 16:28:59 |
We probably had a thread like this somewhere in the past, but since it's relevant to me now and I'm too lazy to go digging through the archives I thought I'd ask the question again: How do you deal with mapping block, or ruts during the build of a map?
Basically the map I am working on now I hate and never want to see again, but I feel like I must finish it. It's not far from finished, but every little thing that remains to be done is the most agonising, tedious work and I don't really like the gameplay of the map, but just want to finish it and move onto something else.
In the past, I just stopped working on maps I didn't feel like working on and went back to them later (or didn't). This time, since the current map is part of a series, I feel that it must be finished.
Any advice for this situation? |
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Yes
#8 posted by ijed on 2014/08/02 19:04:51
Chainmapping is the the best solution.
#9 posted by necros on 2014/08/02 19:15:21
i find the easiest way to break a block of any kind of to just go out and see a bunch of content similar to what i'm trying to do.
You Live
#10 posted by mfx on 2014/08/02 19:28:56
on an asteroid fifth? Cool..
#11 posted by Spike on 2014/08/02 19:30:45
wait, you mean its possible to actually *finish* a map?
dammit, I wish I'd gone into mapping instead of coding.
#12 posted by - on 2014/08/02 19:54:51
than: I believe the any project, not just levels, have their parts you hate but must do. You just have to find the will to power through them and make it happen. I love the early experimental parts of making a map, but tend to hate the fiddly 'make everything perfect' parts where I'm not creating new things, just making stuff work.
So my advice: https://www.youtube.com/watch?v=KxGRhd_iWuE
#13 posted by necros on 2014/08/02 21:44:25
wait, you mean its possible to actually *finish* a map?
dammit, I wish I'd gone into mapping instead of coding.
I rarely feel like I'm finished a map. Every map I've release felt like I could do more. At some point though, you gotta just call it quits and accept if there are bugs or things you could have done better otherwise you won't release anything.
At least with coding you can release versions incrementally and it is useable. No one wants to replay a map because you added a new room or tweaked some textures.
Mapping Diarrhoea
#14 posted by ijed on 2014/08/02 22:37:12
I block it out, then come back and add +10 rooms to each subsection and a whole new feature set just because I can.
I need to learn compact mapping.
#15 posted by PuLSaR on 2014/08/02 23:01:03
I thinks that's the problem of big maps or map packs. The larger the map is, the more chance is that you will abandon it at some point.
For me there are two types of blockers: ones when you lose the clue of what the next part is gonna be like and when you finish the whole map but some part of it you need to tune or re-make.
In the first case you just need to take some rest from this project and then everything goes fine. While in the second case it may be really hard to make yourself to go back to that project, especially if the map is huge.
The solution I think is to make yourself an asskick and finish it. Or (it worked for me once) to make yourself a deadline and say it in public (here or other forum) like: "I'll release this map on NN/NN/NNNN". The deadline must be a few month from that moment of time if the project is almost finished.
That's my solution.
In The Second Case, Do As Necros Wisely Advises.
One of the most important things you can learn about mapping is that it is an iterative process.
Behind the inspiration and techniques, it's important to remember that at any time during the process, you need to be prepared to throw any part of your map away if it is necessary.
The worst thing that can happen to your map is for you to become attached to a particular aspect of it. Then, when problems arise, you are constantly trying to fix them while trying to avoid touching that one part that you like so much.
You are scratching everywhere except where the itch is.
Delete it. See what happens. You could discover you can make an even better looking area than what was previously your 'favourite'.
This Is True:
I believe the any project, not just levels, have their parts you hate but must do.
Certainly feels that way with TrenchBroom 2.
Heh
#18 posted by Tronyn on 2014/08/03 00:11:26
speaking of that, in a perfect world all I would do is build architecture, and then give some very vague impression of what the lighting was supposed to be like, and maybe a couple gameplay setups intended by the architecture. lol. I'm probably not the only one who wishes that the entire aspect of mapping was just building, I'd build stuff way bigger, way more detailed, with way more sense of place details and thought-out secrets totally justified by the level concept, etc. I tend to lose patience with the later iterations of the iterative process, though I'm sure I've corrected for that at least some over the years (that and trying to incorporate feedback at least to a nonzero extent).
Hah
#19 posted by ijed on 2014/08/03 00:21:00
I'm the opposite.
Just pure gameplay setup is what drives me to map.
All that artsy-fartsy fannying about with look and feel calls out the weaknesses in my skill set...
#20 posted by [Kona] on 2014/08/03 13:25:08
hehe everyone should just make empty maps then send them to ijed to do the gameplay. the build is the fun stuff.
Errrrr
#21 posted by Shambler on 2014/08/03 14:11:45
"hehe everyone should just make empty maps then send them to ijed to do the gameplay."
Errrrrr......hmmmm.....
Just Don't Work On It
#22 posted by Lunaran on 2014/08/03 17:04:57
If you eliminate the feeling that you need to finish it immediately, you eliminate the pain surrounding whether or not you finish it immediately. Whether you want to do it is vital to your wellbeing - whether you need to is simply a made-up sense of obligation.
That's not the best thing for the map, of course, but who gives a shit? It's the best thing for than. The only problem you'll have is a lot of people whining that you aren't going to provide them with a quality Q1SP in the near future, but they're only thinking of themselves, and whether they get to play a neat map or not, not of you. You solve that problem by just getting off func_msgboard. :)
Go Map You Hippie.
Lun
#24 posted by necros on 2014/08/03 17:57:27
yeah, definitely depends on what kind of mapper's block we're talking about.
Hint:
#25 posted by negke on 2014/08/03 19:05:13
It's not about this kind.
Chain Mapping And Map Swaps
#26 posted by than on 2014/08/05 11:54:06
Definitely not out of the question. Collaboration can be a great way to get motivated again, but sometimes it can actually add more stress, since you feel like there's an extra person you are letting down if you have prolonged block or don't have time to map.
The map I am working on is nearly finished, and I'd like to finish it myself. I probably just need to show it to a couple of people and get some comments and ideas for where to take it to be able to get a bit more motivated. Once it's done I'd like to maybe do a map swap on another map, since I still have a few more maps I feel obliged to make now (dm#rmx), and have ideas for them.
Regarding the "scratching everywhere except where the itch is" problem, I feel kind of like the whole map is the itch, but there is no way in hell I'm starting it again :) Feels like it can be made fun without too much destruction, but it's become kind of a pain, or I have some mental barrier making me thing that way.
Anyway, Negke offered to have a look, so hopefully he'll be able to give me some good ideas.
Thangke = Awesome
#27 posted by generic on 2014/08/05 13:51:08
:^D
Yeah
Get neggers on the case!
Yeah
Get neggers on the case!
Based On His Comments In This Thread,
#30 posted by Drew on 2014/08/05 17:12:00
I think you should get Lun on the case too
#31 posted by Lunaran on 2014/08/05 21:05:26
definitely depends on what kind of mapper's block we're talking about
Basically the map I am working on now I hate and never want to see again
so, that kind?
yeah, if you want to never see it again, never look at it again. voila, you get what you want, just like that!
if it would really be intolerably sad that the map you hate won't get finished, go ahead and give it to a willing coauthor, but don't break your own balls putting time in on something you're getting no enjoyment from.
I think you should get Lun on the case too
got my own albatrosses atm
Hmpf
#32 posted by madfox on 2014/08/05 23:31:29
when I have enough mapblocks I collaborate the best parts together.
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