Well.
#24 posted by Shambler on 2014/07/30 16:04:35
Best make it a year, just in case.
OK
#25 posted by RickyT33 on 2014/07/30 16:07:20
BYE
FOR THE RECORD I STILL DON'T GET YOUR POINT
Yes - non-linear games have corridors
Yes - non-linear shooter levels have corridors
Yes - I gave examples of both
Can we finish now please?
I Smell A Flamewar In This Thread.
#26 posted by Breezeep_ on 2014/07/30 16:29:46
Nah.
It's just passing gas.
This looks like an interesting mod. Also has sikkpin's name on it, so.
#28 posted by JneeraZ on 2014/07/30 16:37:39
"I'm sure you can do an interesting looking corridor, but it will still play like any other corridor, and it's definitely not the most interesting gameplay. "
Then you lack imagination.
See you in a year!
#29 posted by JneeraZ on 2014/07/30 16:37:56
So what say you all ... Corridor Map Jam?
#30 posted by Lunaran on 2014/07/30 18:18:49
"hm, suddenly 26 posts in this thread, maybe some people reinstalled Quake4 and gave this a thorough look"
"nope, another stupid fucking flamewar"
can we please stop trying to win dickwaving contests with people new to func?
#31 posted by JneeraZ on 2014/07/30 18:40:40
... maybe some people reinstalled Quake4..."
Let me stop you right there...
#32 posted by necros on 2014/07/30 19:00:52
yeah, i never uninstalled it.
^_^;
#33 posted by - on 2014/07/30 19:03:48
I never installed it!
Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really)
#34 posted by - on 2014/07/30 19:03:48
I never installed it!
Maybe I should, Lunaran sent me this great book "Quake4 mods for Dummies" (yes, really)
Someone Release A Map
#35 posted by anonymous user on 2014/07/30 23:52:29
So bored people stop with offtopic and flamewars.
Better, 8 Maps Released On Friday
#36 posted by skacky on 2014/07/30 23:55:30
Okay
#37 posted by Orl on 2014/07/31 00:39:05
I feel I need to chime in here because I actually did play the mod.
It's not linear, in fact you are given three choices where to go from the start in a hub like room, each area after completing it leads you back to said hub, before finally making your way to the final arena.
As for the mod itself, I enjoyed it. The gameplay was what you expect from Quake 4, fast paced with plenty of enemies attacking you at once, and this mod sure does do a good job of that. It's fun and challenging, but certainly not impossible. It had a nice diverse selection of enemies, along with some clever traps scattered throughout. The level design was fantastic, as you might expect.
The voice acting is bleh, but its a mod so that's okay. The plot was pretty basic, but it did have quite a surprise ending that I didn't see coming.
Whether you liked having them with you or not (I did) there are no marines to help fight along side you. It's just you and the strogg.
This is one of the best mods for Quake 4, and if you at the very least enjoyed Quake 4 like I did, this is reason enough to re-install it for a good time.
Friday Is Too Late
#38 posted by anonymous user on 2014/07/31 00:44:28
Two days of bored people. It is better to aspire to zero.
Be always ambitious, as long it doesnt kill you.
Sorry About All The Corridors...
#39 posted by bkt on 2014/08/01 07:31:54
I didn't realize that having so many corridors in a primarily interior level would kick up such a stink. I'll keep that in mind for my next project.
In the description I used 'Guided Non-Linear' more or less just to sound flashy. The level is essentially a hub that has 3 linear levels branching off from it. You just get to pick the order in which you complete them which also affects the enemy encounters and other elements in the remaining areas.
I'm glad to hear a couple people played and enjoyed the level though :)
Lol
#40 posted by RickyT33 on 2014/08/01 10:01:27
Looks wicked man, I may dig out my disc yet ;)
Nothing wrong with corridors, corridors are the building blocks of levels :D
#41 posted by JneeraZ on 2014/08/01 17:36:30
When you map with corridors, you're mapping with Hitler.
You Serious?
#42 posted by mfx on 2014/08/01 17:38:47
#43 posted by - on 2014/08/01 17:54:33
I vow to never map another corridor in my life!
#44 posted by JneeraZ on 2014/08/01 17:59:00
Serious. But you have to be careful because Hitler is awful at lighting so you need to redo a lot of his work.
#45 posted by - on 2014/08/01 18:08:52
Doesn't Epic have 'Lighting Artists'? Lots of the big studios seem to be having them these days
#46 posted by RickyT33 on 2014/08/01 18:45:10
#47 posted by Yhe1 on 2014/10/11 21:11:54
I've played Base Quake 4 at medium, should I play this mod on Easy?
I don't think so. In my opinion the mod is only a bit harder than the original Quake 4.
Really loved to play it. This mod is absolutely awesome. :)
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