News | Forum | People | FAQ | Links | Search | Register | Log in
New Quoth SP: Metal Monstrosity
Download LinkReadmeScreenshotQuoth

Metal Monstrosity is a large towering structure of metal etched with runic runes and full of hostile forces that are floating high above in the clouds of an alien world.

Please note that this map requires the Quoth MOD to be playable and was tested with various Fitz/QS engine clients.
First | Previous | Next | Last
Wow 
Very nice map Sock. I had been avoiding Quake since last year after suffering a bit of mapping burnout, but I ran across this on Daz's youtube channel, so I downloaded it today and gave it a play.

Lot's of fun and I actually managed to fall off and kill myself a few times. Sorry, but I forgot to check how many secrets I found (I played on "normal"). Very enjoyable and awesome looking too.

I don't like final arena battles or "boss mobs" as a rule, for me the fun is in the journey, but I did actually make to the final wave before turning on god mode. A little more health and nails and I probably would have made it to the end. Overall an excellent map, as usual. Thanks for the fun, I really liked poking around in all the odd corners and climbing on the ledges. I'll definitely have to play this one again. 
Feedback 
@distrans, thanks for the demo. I would recommend trying different skill levels, there are plenty of different routes to try out and lots of weapons you can get early. (Including the PG)

@Trinca, Thanks for the demo, I though skill 2 was hard but it seems you need a Tronyn skill level! :P

@Rick, Glad to hear you are back into Quake, I know that feeling, I took a break for a while myself. The final battle is certainly a lot easier with more weapons and the skill level on this map is a lot harder than my usual setup. 
 
Sock to many years playing Quake and Quakeworld!

But map is very well balanced, I just play good I think :p

Had a few scares :)

Map is fantastic, thank you again! 
 
Very enjoyable puzzle map. ++ 
Wow! 
This map was incredible. Didn't really feel like a puzzle map, as Baker says, but (on skill 2 at least) it's an amazing action map. From about half way through the map, the number of enemies attacking from above seems to increase, and the BOBs increase in number and really start to pile on the pressure.

I didn't have much trouble with Mr void, although I did accidentally turn off a force field bridge once as I was walking onto it; There seemed to be plenty of room to move around all the time I needed it.

The finale, although an arena battle, which some people seem to complain about a bit, was a fittingly climactic end to such an action packed map. The gug at the end was a bit evil though, because I was low on health, ammo and needed space to move around. The gug's stomp attack and horrible acid bombs were easily enough to chip away my last bit of health.

After I died to the gug once, I tried to keep the cross of protection until he appeared, but it wasn't until my third try that I managed to keep moving around in the earlier waves with enough care that I didn't accidentally grab it.

Awesome work. Looking forward to seeing more! ;)

My demo's really short, because I died about 5 minutes in the first time I played, so I won't bore you with it. Maybe I should go check the Quake wiki to see if there is some information on correct demo recording. 
 
than: what engine are you running? In Quakespasm, demos just keep recording until you go into console and type stop, disconnect, or change maps via console. I think older Fitzquake engines did that too? 
 
<negke> Scampie: older fitz engine did not record continuously
<negke> at least not in a way that would be playable
<Scampie> rekt :_(
<negke> and only new versions of qs do 
Whayut!? 
I'm using some uber secret alpha version of QS only released on this forum. Pretty sure it stops when you die and quickload though. I could check... 
 
Quickloading always disconnects while you're on a server. Certain newer engines only support recording across level changes and restarts after deaths. 
So You Need To Record A Separate Demo? 
I'm not sure I even know how to record a demo after a quickload. I'm not going to start the map again from the beginning just for a demo :) 
 
disconnect; record demo; load quick 
 
Nice map, took me 13 minutes, played on hard and managed not to die even if aiming & moving felt a bit awkward at first (hadn't played Quake in months). I found only 3 secrets but I was a bit hesitant to explore the dangerous ledges, especially since I was feeling a bit rusty. But I wasn't really needing any extra ammo anyway until the very end.

Demo: https://www.dropbox.com/s/ip3pc3rd6kol91c/sockmike.zip 
 
Wonderful map. Love the detailing and the new additions. The "end bosses" were really cool as well. 
Sock 
Solid map; really cool architecture, very good ambience and gameplay. This reconciliates myself with Quoth if I ever hated it (but that was not the case).

Great map ! 
Demo 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.