Finally...
#3 posted by damage_inc on 2013/11/22 21:33:43
I was just thinking about this the other day... and then BAM, negke gits 'r' done! Nische.
This Fix Is A Game-changer For Certain
I don't know how I coped without it.
Shit Mod
#5 posted by Spirit on 2013/11/22 23:24:41
You should have included my Quake HD Ultra Quality Sound Pack Remastered 2012 pack and some modern textures.
Quick Overview
#6 posted by kaffikopp on 2013/11/22 23:42:04
of the changes? Pretty please?
I Was Depressed And At My Wits End
#7 posted by - on 2013/11/22 23:45:51
and then this mod came along and changed everything. Quake is new and fresh once again!
Berntsen
#8 posted by - on 2013/11/22 23:47:20
Changelog: Everything you could possibly improve has been, so a changelog would be astronomically long and take more bytes than the progs.dat itself!
Overview
#9 posted by Ijed on 2013/11/23 10:45:01
Yeah, I can't check this yet either.
What are the contents? Just the classic fixes like fish count and stuff, or more radical gameplay improvements?
Request
#10 posted by Mandel on 2013/11/23 11:58:21
I would want to see an automatic gameplay linearizer that makes levels less confusing for people with broken senses of direction like myself. Together with this pack that would really be the "ultimate omega" in my opinion.
Not sure if QuakeC has the expressive power to allow implementing the AI required for that kind of mod though?
Cool
#11 posted by Spiney on 2013/11/23 12:34:50
Changelist would be nice tho.
Mandel
#12 posted by Spirit on 2013/11/23 12:42:10
That would be great. It is a shame Quake had no func_invisiblewall otherwise one could just hardcode a list of entities per supported level to provide the guidance. Maybe silent func_push brushes around the paths would work as workaround?
Here's A Video
#13 posted by - on 2013/11/23 12:55:54
Showing how with the Ultimate Quake Fix Omega Mod, Scampsp1 goes from a 5/5, to a 6/5
BOOM
Glorious
#14 posted by Joel B on 2013/11/23 16:11:57
It's the Quake we need, not the Quake we deserve.
#15 posted by negke on 2013/11/23 17:24:03
The description may be a bit misleading. What this mod does is take the best part of Quake and replace all the bad parts with it.
Yes, and the fish fix is in, too.
Verified
#16 posted by Preach on 2013/11/23 17:32:21
I haven't had time to check all of the issues, but I can confirm that
http://www.inside3d.com/qip/q1/qcfix.htm#fishcount
is fixed with this mod.
Curse Your Eyes!
#17 posted by Preach on 2013/11/23 17:32:43
n/t
So All This Actually Does Is
#18 posted by RickyT33 on 2013/11/23 18:24:22
replace all of the enemies with tarbabies, and apparently has the fish fix.
what the living fuck?!
Also, a mod should delete this comment ;)
Replacing All The Enemies With Tarbabies
#19 posted by starbuck on 2013/11/23 18:54:24
IS the fish fix
Omega Indeed
#20 posted by spentron on 2013/11/24 18:59:27
Non-stop Terror!
#21 posted by negke on 2013/11/25 08:26:01
Yeah, so as you might have guessed, this is indeed a joke mod. Originally, it was meant to appear in the context of something bigger which, unfortunately, didn't work out in the end. A humorous plead for more appreciation and love towards tarbabies. The title and description was supposed to be a jab at those HD mods with equally pretentious names, but it turned out to be mostly misleading in the long run and not that funny.
Still, pretty cool gameplay changes, don't you think? Even sock loves it!!! Makes you realize tarbabies aren't all that bad or difficult.
Well, One Thing Is For Certain
I Don't Know What Is More Shocking
#23 posted by RickyT33 on 2013/11/25 10:34:41
The mod itself, or the fact that there were seventeen comments from people playing along with the joke, completely dead-pan, including a Youtube video with dead-pan sarcasm comments from Scampie.
Quake Community Working Overtime
#24 posted by - on 2013/11/25 10:56:08
It's so beautiful to see :_(
#25 posted by [Kona] on 2013/11/25 23:18:48
scampie your pov is crazy and it looks like your playing with a big black dick out in front of you rather than the shotgun.
Negke
#26 posted by mfx on 2013/11/25 23:21:55
awesome �bermod!
#27 posted by - on 2013/11/26 04:31:15
it's fov 120, but I had just switched to a widescreen resolution to record and I didn't really notice how distorted it was.
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