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New Q1SP - 10,000 Feet Below (quoth)
First map of a projected 4-map unit. All four maps are in varying stages of completeness but I'm releasing this now just to give everybody something to play in the meantime. Please don't be sparing with the feedback because I will revise when the full episode is released. Enjoy!

94/116/127 Enemies
5 Secrets

Skill settings function slightly different from the norm: check the readme for details.

Download: http://www.suspenlute.com/stuff/dom3m1.zip

Screenshot: http://www.suspenlute.com/stuff/dom3m1a.jpg
Screenshot: http://www.suspenlute.com/stuff/dom3m1b.jpg
Screenshot: http://www.suspenlute.com/stuff/dom3m1c.jpg
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This 
This is the "Contract Revoked: Episode One" of 2012. 
That 
is exactly what I was going for tbh 
Borkage. 
1. In first room can get stuck between pillar and wall on the right.
2. Lava damage needs more highlighting.
3. On RA balcony can get stuck on tiny step trying to go back in (when running back from 4 nail tings)
4. Ogres opposite RA balcony lift are stuck.
5. Roof of first GA room is flickery and broken.
6. Item pillars in GK switch room are flickery too.

Other than that, pretty damn good. Gameplay was a bit frustrating at first but there were some great moments later on, usually involving rope ladders. I thought the Eddy was out of place but the other Quoth monsters were used well, the knight things were as tedious as usual but the other bits were fun. Good style and non-linearity. 
Woot 
Feedback soon. 
Re: Borkage. 
1. D'oh! Fixed in next version.

2. Having lava in that one area was a joke that went too far. Toned it down for the next version.

3. You're the first to get stuck here but it's sloppy anyway so fixed in the next version.

4. That's not a bug it's a feature ;)

5&6. What engine are you using that stuff like this is still happening? I've tested it in Fitz, Quakespasm, and even Winwarp for all the software render lovers like myself, and even now can't reproduce the errors. I'd expect something like that to happen in JoeQuake or a stock engine, but then again I wouldn't even expect the map to load using those.

Re: gameplay at the beginning - might have a few more of the monsters teleport in to avoid all of them waking up at spawn (largely dependent on which route the player takes). Not sure yet, but glad you enjoyed the rest. 
Fitz. 
Dunno what version. 
Hihi! 
Well I had a very pleasant time playing it. Vigil mode, 94/94, 3/5 secrets, 17:37, no deaths.

Spent some reloads on trickjumping from a secret area with a balcony to the room where you need the gold key, and on slopejumps in that area collecting nails I couldn't have :)

I thought it was fun and well balanced for an easy playthrough, I liked the flashlight bits with vorelings, and I accidentally telefragged a shambler somewhere which is always great.

Worked without issues in DirectQ, but there was quite some z fighting going on here and there, and the ceiling directly above the hammer has a HOM. 
Mandel 
All the sequence breaks in this map are intentional, as is the second shambler being telefragged. I'm glad you're finding all this fun stuff. My fastest time is 1:24 on skill 1 but I didn't use all the tricks in one run. I'm waiting for a better time and maybe will release the best demo along with the pak. ;)

Slope jumping to the nails could theoretically make the real ending harder but it is what it is. Originally the MH and RA were on those pillars instead, which would have wrecked it completely.

While you're in the middle of breaking everything, have fun looking for the popefish secret.

And yeah there are two HOM areas and the one you mentioned will be patched in next version. (The second is hard to find without some serious effort)

thanks for enjoying 
Crappy 
Short demo...

I was a bit distracted. Will reocrd another one when I can.

Basically make it to the first ambush X(

http://www.4shared.com/archive/dBlNFKrB/ijedom.html?# 
This Map's Been Quakeinjected 
 
Thanks But... 
Spirit I've been meaning to ask, could the author names on Quaddicted for perssp1 perssp2 fr3n1m3 fr3nrun2 and dom3m1 be standardized to something or other (I don't really care what)? I have five released maps and none of them have the same author name. ;) 
Great Map ! 
Another great map for 2012 !

Played the map in nightmare skill and God mode. Hehehee !

I noticed some misaligned textures under an arch, but nothing severe.

Gonna replay it again Sam... 
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