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Q1SP: Dead Memories
IDBase Q1SP.

This was made in the last month as a way of breaking out of my own laziness. Enjoy. Post some Fitz/Quakespasm demos, I enjoy watching others play my work!

Screenshots:
http://imgur.com/a/5ieBq

Download:
http://www.quaketastic.com/upload/files/single_player/maps/scampsp1.zip
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that's a feature. 
 
I know at someone sent me a demo of the map that I had to download the silly RMQ engine to watch... so... idk... what sort of error does it give you? 
I Deduce... 
Someone did not read post #61.

The map should work fine in the RMQ engine (protocol 999), but not the RMQ mod. 
Yep 
I tried it - there's an unsupported qc hack in there somewhere, to do with a train I think the error was.

Just run the engine, not the mod. 
That Is 
set -game id1 
Finally Played..... 
... after a serious cleaning of my GFX card: dust was the reason.... Anyway...

This is a great base map. It's been a long time I was waiting for such good base map. Architecture and design layout is awesome. Maybe lightning effects could have been enriched a little bit with more contrast... though...
Gameplay was never boring, never been short on ammo/health/armor... maybe in the final horde area....

Scampie, you should consider to start a sequel to this map :) 
Good Stuff 
here is my first run demo: (recorded in quakespasm 0.85.7, so it should continue playing after I die and quickload...) http://www.quaketastic.com/upload/files/demos/scampsp1_ericw.dem.zip

This was great fun! Difficult was just right for me on normal. I rarely make it through maps on the first run without dying and almost did here, except I jumped in the void pit. Anyways, nice clean detailing / take on idbase, good layout. I especially liked breaking through the ceiling into areas I'd already been to.

Thanks for the map! 
Thank You 
Great map. I thoroughly enjoyed it. I did see some odd texture (mis)alignments. Might just have been because my texture directories are such a mess? 
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