Looks like ioquake3 can't handle this, shaders not working or something. Damn!
Reminds me of Combine architecture from hl2 in a way. Simple but very effective, love it :)
You got Mirror's Edge in my Q3! You got Q3 in my Mirror's Edge!
haha that's awesome!
the fake ambient occlusion worked out really well, too.
I made and tested it primarily in ioquake3. Are you getting broken shaders?