http://en.wikipedia.org/wiki/James_Bond_007:_Agent_Under_Fire
My very stupid comment in this thread and some my general anti-DM comments are regarding the uses of Q3 mapping is that several single player games used the Q3 engine (!).
Why are no Q3 master minds taking that open source engine and making visionary things you can do with it beyond the me-too fight Sarge and Major (again) thing?
The source feeling of some of my admittedly stupid eye-rolling posts is it almost like no one in the Q3 community (except possibly Open Arena to some extent) has a willingness to take the Quake III Arena open source gift and ACTUALLY DO SOMETHING with it.
This is the engine that made Jedi Outcast, Medal of Honor games, Call of Duty games, Star Trek Elite Force, Urban Terror.
And despite this game being open source, the Quake III community apparently has no LordHavoc, no Spike, not even a Necros or Kell to actually take the open sourcing of Quake III to somewhere interesting in special.
The Cube engine has achieved more.
I am disappointed that the Quake III community doesn't have a Pied Piper to leads the rats out of the street. They make such beautiful things.
There I said it. No, I'm not taking this back.
The Quake 3 engine can be used to make car chases:
http://i.testfreaks.com/images/products/600x400/37/james-bond-007-agent-under-fire.1063461.jpg
Space wars, single player combat games
...
Yet in many ways the open sourcing of Quake III Arena has led to, well, ioQuake 3 has 5 button mouse support.
Are you impressed? It's been almost SIX years now ...
(No there isn't, as far as I can tell, the equivalent of a Quake III Arena Spirit or Kinn ...)