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Colored Light Support In Bjp/aguirRe's Light Tool
mh did the amazing job and added coloured light (.lit) support to aguirRe's LIGHT tool. He also added multi-threading!

His post: http://mhquake.blogspot.com/2010/11/bengtlightcoloured-r2-is-out.html
Download: http://www.quaketastic.com/upload/files/tools/windows/BengtLightColouredR2.zip

(note: this is version 2, if you had the version from Nov 3rd, this has some bugfixes)
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Put 90 Degree Bends In 
Your corridors ! That will help ;) 
Trying To :) 
I'm so used to Unreal 3, it's weird caring about line of sight so much :p 
 
Well my full vis time is getting over the 3 hours mark (not that my machine is particularly brilliant) and the map is barely half finished...

You think that is bad? 
Displacements 
I don't think the rock trick is that obsessive once you start calling it what it is - which is displacements in quake. The reason more modern engines can render these kinds of surface at higher framerates is because they keep them as separate meshes and lose all the baggage that the complex vis process in quake creates (long precomputation and unnecessarily high polycounts). It's not like it is a particularly arduous task either as long as you plan it from the start - just apply the textures once on the triangle you clone the whole mesh from. 
3 Hour Fullvis 
is perfectly fine. it's when it starts taking days you have to worry about optimising 
 
You think that is bad? 
 
hmm, I hit the wrong button there...

I already cut the map in half cause it was too big, so yea, I'm worried about just how bad it'll get :) 
Do You Want Me To Take A Peek At Your Source? 
I could tell you if there are any optimisations you could make which you didnt realise 
Nah It's Okay :) 
Hoping to release a WIP soon anyway as I've changed so many gameplay aspects since my old test. I expect people will point out plenty of flaws there anyway :D 
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