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More Maps At ..::LvL
Ahhh... maps! A number of great maps in this update. The Dreadful Place was ShadoW's entry in the recent NoGhost Map Comp and was a fine submission. Return to the Cistern is Tabuns re-make of Quakes DM5 and Tech Edge is a map full of detail - and plays well too.

* The Dreadful Place by ShadoW - DM/TeamDM 4 - 8 players
* Return to the Cistern by Tabun - DM/TeamDM 4 - 8 players
* Tech Edge by fKd - DM 3-5 player
* Dark Reign by id Software - DM/Tourney/CPMA 2-6 player
* Ciudad de Torres by Guille - DM/TeamDM 8 - 16 players

30 second videos and 360 degree panoramas for all are available.

On a side note, I have very little details about the id Software map, Dark Reign. It appears to me to be a 'work in progress' that has somehow made its way online. If anyone has any more details to its origin, let me know so I can include the information as a note on the review.

..::LvL - http://lvlworld.com/
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That DM6 remake looks pretty nice. 
Also... 
is that one map really by id Software? THE id Software? 
Pointless 
I'd take a crappy Quake 1 single player map over a nice looking sterile DM3 map 365/24/7.

What are you supposed to do with these maps?

Yeah this is a little sarcastic, but deathmatch against bots is mighty lame. 
Yep 
I too, cannot imagine anyone enjoying something that I myself don't enjoy.

Can we be sarcastic asshole buddies?

Well...not "asshole buddies"...not like that; I'm just looking for someone to threadshit with. 
Single Player Isn't Everything 
But it's so damn close.

That's why I've been trying to push for enhanced Quake 1 functionality (a Half-Life like map format that allows more color), rotation and such.

These kinds of mappers could be using their talents to make something other than "look at my screen shot" maps that aren't actually going to be played by anyone.

It's a resource allocation problem. Seriously. You can make wonderful looking maps in Q3, but you can't do single player.

I find it ironic the whole gaming industry doesn't seem to understand the idea of user created single player levels. 
 
You are forgetting that it is much easier to make a "nice to look at" map than to make a good singleplayer experience. Also I think that it is not uncommon for the remaining q3 mappers to just love building the architecture and looks and not care about much else. 
The Root Of The Problem 
is the compiler tools. Why doesn't the tools understand detail brushwork or cope with properly lit models? I don't want to build boxy maps or wait 1 month to compile something that could take 5mins with Q3 tools. I want to build complex shapes, spice up locations with models, add terrain and plants.

Even thou Q1 has an awesome script language, many different engine flavours, high res texture support and many other cool features, is does not matter because the core compiler tools are dumb. Why would anyone new to the Q1 scene spend days or weeks waiting for a map to compile!?! 
Detail Brushes 
I want.

Model lighting would be good as well. 
Hmmmm 
brutal reception here....

"These kinds of mappers could be using their talents to make something other than "look at my screen shot" maps that aren't actually going to be played by anyone."

yeah... thanks bud

"I find it ironic the whole gaming industry doesn't seem to understand the idea of user created single player levels."

retarded statement is retarded... 
 
Good opener, I see great things for you here. 
 
brutal reception here....

no, it's just baker. he drops in from time to time to cover us in his vitriol. 
I'm Not Critiquing The Maps 
I'm critiquing the idea of the maps.

Quake 3 has far better mapping tools than the game is actually fun to play.

My point is that talent does exist to be used and to create and the outlet of sterile Q3 DM maps is a waste of that talent, generally.

If Quake 3 had single player, some of you could make some terrific single player episodes that people would really enjoy playing.

But Quake 3 doesn't have single player and these maps are architecturally beautiful -- and for the most part -- for the purpose of looking at the screen shots.

It may not be popular to say, but it's true. It is not meant to be taken personally but more of a general philosophical statement. 
Ugg 
sorry man, but you seem like you have no idea at all... i was going to go into detail as to why most of what you are saying is retarded... but whats the point?

carry on 
 
baker, are you saying these maps have little multiplayer value (i.e. layout sucks, bad item placement, etc.) or are you saying that there is no Q3 player base so nobody will ever play them?

I'm pretty sure some of the recent q3 maps are fun to play, whether there is anyone to play them with is debatable, but if the art and design are good enough, I personally enjoy fighting bots for 15 minutes while I appreciate the layout, brushwork, texturing, lighting, etc. 
 
but it's true

except it's not. (hey look, i can assert things too!) 
 
"sorry man, but you seem like you have no idea at all... i was going to go into detail as to why most of what you are saying is retarded... but whats the point? "

It would be nice to get your opinion on the matter once you're done huffing and gnashing your teeth. You clearly feel that he's wrong, please express why. 
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