Nice one melt - Shows that noone can stop a player 8-)
no, i was just trying to get to the megahealth secret, so i was climbing/jumping on everything i could find.
yeah i jumped up there too and found a fiend facing the wrong way so figured i better jump back down the way i came before i ruin the level for myself by skipping a large portion.
I suck :-(
Highlights for me were the the platform along the bloody spiked hallway, and the intriguing architecture with jumpable angled beams. Gunna play them all again on hard :>
Highlights for me were the the platform along the bloody spiked hallway,
Were you dropped on your head as a baby?!
Sucking's not too bad.
...but like lava platform deathtrap bits is a bit...weird to say the least!!
I liked that bit too, very creepy.
Metal map was the best of the lot but I enjoyed the others too. Gameplay on Brownie needed more finetuning, especially the ending but loved the use of the undule textures in that map. Any plans for a full blown map in that style?
Lastly, small bug, after finishing Voidscape I ended back in the start map with all weapons which carried over to Brownie (nothing a quick console reload couldnt fix though).
I loved that lava trap section - The abundance of interesting traps was an aspect that warmed my heart.
Then again, I always loved Xen, too.
there was nothing wrong with xen except for it's placement within the game w/respect to pacing. the xen maps were cool.
What a way to start 2010.
What are turtle maps anyway?
they are like speedmaps in that they are made within a time limit, except instead of 1 or 2 hours, they are made in a week.
Got Zquake Going. Ezquake Seemed To Work Too.
Rebb: I'm standing on a spike
Spirit: I think he forgot spawn points
What a laugh %>
I got Zquake and managed to watch my demo. Even if I do say so myself, the last 2 minutes of the main map and the return to the start map are pretty damn cool :).
How do I upload my demo and how do I watch spirits?? The 7Z file won't Dzip...
What a good team we make. It's not so much the blind leading the blind as the remedial leading the spasticated.
You are allowed to dodge Fiends, BTW ;).
Also, I am a bastard, my "coop" consists of stealing all the supplies and encouraging you to go into dangerous situations first...
I finished these maps. My favorite was For Love of Evil, followed by Brownie, and then Voidscape.
FLoE had lots of great gameplay and nice balance between big, open areas and other interesting rooms/hallways connected together by vacuum tubes. The lava trap could have been executed a little better and the disappearing brushes bothered me a bit, but runic rocks!
Brownie had nice textures and interesting architecture albeit with a simple layout.
Voidscape left me a little too confused on where to go next.
Great stuff, Hrimfaxi!
For Love Of Evil + Colored Lights
thanks for this pack. i enjoyed all maps but let's face it - for the love of evil is by far the best one in this pack (even though i liked brownie too. reminds me the day of the lords, for me maybe the best q1 level ever created). i just wonder why mappers usually don't use colored lights in q1. hey.. i'm playing q1 since 97 so i can call myself oldschool but i don't think q1 has to be only black&gray game anymore. i generated lit file for floe and believe me or not - it looks just great!
Upload It To Quaketastic
Colored Lights Uploaded
i've uploaded lit file with colored lights for the map "for love of evil" to www.quakestatic.com. i have also added into that zip lit file for level "day of the lords" - my personal favorite q1 map. lit files are generated by WinMHColour - thank you mh.
I saw this map at xmas (screenshots) and thought the last map 'For Love of Evil' looked really good. I downloaded the map and picked 'normal' skill level from the start map and spawned in. First thing that really annoyed me was I was already in combat with AI running at me.
I worked my way up through a corridor, into a large room, had some fun combat, down another corridor to a large room with a puzzle/crusher thing above. Was really low on ammo and got to unlock the next room and ran out of ammo. :/ Sadly at this point the skill level went crazy with tons of AI, hardly any ammo, health packs that required me to do long jumps from high places and fiends stomping on my head.
With the skill balance gone crazy, countless lava death traps, shamblers around several corners, I flicked on god mode and marched to the end. I really liked the ogre/floor puzzle, very cool, made me smile :) I still don't understand what is fun about being stuck in a small room with AI spawning down on my head ...
The visuals were really impressive because of the scale and the texture choices were cool. There was plenty of vertical up and over between areas and I liked want you did with the broken bridge leading towards the vore and the ogres raining grenades from above.
I thought it was perfect. played on hard, never died, though I came close a couple times.