#6 posted by JneeraZ on 2009/06/23 11:18:09
"The other level was nice because there was time at the start to roll a fag."
Ahh cultural differences, how I love you...
Aah Sweet Deadly White Stick
#7 posted by RickyT33 on 2009/06/23 11:37:59
How you slowly kill me.......
Hmm
#8 posted by nonentity on 2009/06/23 11:40:11
Slowly?
You should see the crap I hack up on a morning...
Wow
#9 posted by spy on 2009/06/23 12:42:49
very cool levels
zwiffle's particularly, sorta coagula pak outtake
Look Down
#10 posted by Drew on 2009/06/23 14:52:23
Nice Maps
#11 posted by negke on 2009/06/23 15:41:13
omg, Drew u so epic
#12 posted by JneeraZ on 2009/06/24 11:37:50
Not sure, I went through Drews teleporter and was at the bottom of a large black box with the level above me. Is that supposed to happen? I couldn't see a way back up...
Drew.
#13 posted by Shambler on 2009/06/24 12:38:17
From the first Gay Hack At You From Miles Away Quoth Knight, hunt around the island, there's a teleporter just below, then it all kicks off.
Good maps.
#14 posted by JneeraZ on 2009/06/24 12:48:43
Oh, Quoth. Forgot about is needing Quoth, that would probably help...
I Wanted To Be More Epic.
#15 posted by Drew on 2009/06/24 17:28:12
but I couldnt cram it all in there.
totally didn't work out like I wanted.
Well R(el)eased!
#16 posted by generic on 2009/06/24 18:40:34
Good pack!!!
Drew throws waves and waves of baddies at you but makes you suffer -- and sometimes die -- on an early, extended elevator ride. Skyboxed and all, it could have been a bit more forgiving for those of us who wander over the edges.
Zwiffle gives Quoth de-construction a try and succeeds. Again, maybe some forgiveness for the not-so-fleet-of-foot, and the in-your-face ending Shalrath was just plain mean.
Sincerely,
Lt. Dan
#17 posted by JneeraZ on 2009/06/24 19:01:16
"Drew throws waves and waves of baddies at you but makes you suffer -- and sometimes die -- on an early, extended elevator ride."
Yeah, was that intentional or was it that "you have a long lift" bug? I had that in 'White Room' as well. Sometimes you'd just start taking damage while riding the lift for no apparent reason.
DRew
#18 posted by Drew on 2009/06/24 19:18:50
not intentional. If I want to hurt the player I'll use monsters instead.
Does anyone know why that happens?
I Figured
#19 posted by Zwiffle on 2009/06/24 19:35:41
that I somehow got stuck against some brush or something one the decent. Once I moved out of the way I stopped taking damage. Not sure though.
Generic, if you problems, just use noclip. I did when I got knocked off the egyptian pillar part of Drew's map (I was not going to go through all that again, so whatever.)
#20 posted by JneeraZ on 2009/06/24 19:38:32
"Does anyone know why that happens?"
I dunno, I had to work around it in my coagula map as well. I just shorten the lift until it stop happening, basically. Must be some engine bug.
Keep Moving.
I managed to get to the bottom without taking any damage.
You have to keep moving, but not in wide movements. That worked for me.
Maybe I'm just one lucky bastard, though...
Outstanding Pack!!!
#22 posted by Trinca on 2009/06/25 00:19:39
Nice maps with cool combats... cheated in drew�s map :| died lots of times... very fun the part before end but kind of hard!
First and second demos!
http://www.quaketastic.com/upload/files/demos/sm153_trinca.rar
drew demo complete maybe later alligator!
I Know To Keep Moving.
#23 posted by Drew on 2009/06/25 21:37:47
I just don't understand why that happens. seems so arbitrary and unrelated to anything else...
#24 posted by Ankh on 2009/06/25 21:44:32
Very good maps. Zwiffle's was great looking and the fights were also very nice.
In Drew's map I liked the first part better. I had to cheat to get to the end. Did anyone manage to finish it without dying?
Drew.
#25 posted by Shambler on 2009/06/26 11:49:30
I finished it first time without dying. I strongly suspect this is due to luck, as I haven't managed to do it again!
Man...
#26 posted by Drew on 2009/06/27 06:36:50
I always make it to my skill and then tone it down. I guess I have to try and work on that, huh?
Kewl Maps
#27 posted by nahkahiir on 2009/06/29 19:10:54
Drew's - Why people keep telling it's hard? Am I doing something wrong because I complete it every time? And what is the missing kill...
Zwiffle's - Whee, the fiend is my good friend. Too bad he jumps into the void in the 100% demo.
http://nahkahiir.thps3.net/quake/sm153demoz.zip
NahkahiiR
#28 posted by spy on 2009/06/29 19:28:57
Kewl Maps
and kewl demos
Thanks For The Demos
#29 posted by Zwiffle on 2009/06/29 19:53:45
They were very entertaining to watch, especially the 0:06 run.
Ahh
#30 posted by Orbs on 2011/09/30 20:52:27
since there hasnt been many maps lately checking speedmap packs i missed out on, nice ones. THough for running those lifts are quite nightmarishly long but but fun "casual" gameplay.
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