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Q1SP: The Doom Hangar
Small Quake level of the Hangar, introducing the ZDoomGl models.
It is more a level to expose the new models as it is to show a new mapping skill. First I made it quiet large, and I'm still going on, but the main reason was the new Doom monsters.

They are not perfekt , some have vertice meshes, and the texture thing is still undone. Fitzquake will give the doom glow palette, Gl-engines will do otherwise.

So not a big level deal, but a new monster pak. More magic monsters, like archville, cacodemon, etc.

screenshot: http://members.home.nl/gimli/hangar.jpg

download (7zip): http://members.home.nl/gimli/Hangar.7z
download (zip): http://members.home.nl/gimli/Hangar01.zip

Have fun with it!
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Should Be Bottom Two Rows In Most Software... 
since they are color indices 224-255 
Photoshop Tends To Flip Out 
and display the palette backwards, going from 255-0. 
 
the .tga file i have of the quake palette has the vertical flipped, i believe. anyway, you can easily figure out which rows are the fullbrights because it's pretty evident. :) 
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