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BSP Level Editor Updated (!)
After 8 years of no updates, the BSP editor was updated on Sunday with a whole host of new features, all of which are listed on the editor's homepage

I personally never used BSP, but I'm sure there are some enthusiasts scattered around who are probably thrilled by this news
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Great Editor 
I never continued mapping, aside from experiments, but that was certainly not the editor's fault. Mouse usage is similar to Radiant, but with much better options for texture manipulation. Make sure you check out those DeadMeat tutorials on that.

The new version is recommended. It has much clearer 3D window and changing grid settings, pan and zoom is much easier. The only thing that was missing in the newer version is the option to save prefabs. A workaround is to use the old version alongside the new one to mule prefabs.

Check my posts in this topic, Trinca:

Also: on my AMD system I had to use the normal .exe instead of the 'bsp-sse2.exe' in order to see/use the green vertex manipulation handles on the brushes.

If I get back to editing on a newer pc, I'll sure be using this editor again. 
thanks megalodonNL one simple question please!

when u change the values of a light from 300 to 200 does the editor shows the range of the lights?

I lost that in Quark because of my grafic card :| and I can't fix it, I really need that ficture :\

I want to make a new map but with this issue I'm not in the mood to make something :| lost interess...
And I have some nice idears for a Maya map :\ 
I Don't Think So 
I don't think BSP has that feature. At least I never seen it.

However, you can of course build the geometry in BSP and to the lightning in Quark. 
my problem is just the lights ;) the rest I love quark 
my problem is just the lights ;) the rest I love quark 
Everything in the deadmeat tutorials still applies in the new BSP Editor, except the 3D lathe clipping in Lesson 10 (2D clipping is still the same). 3D lathe clipping is a little bit different in routine. You don't have to go into Preferences/Mouse from the File Menu. Just go into the 3D editing window and left-click "TWICE" on a face that was just clipped off (the first tapered face). This will select that face.
-Then click the "Create Clippers From Current Face" button in the Toolbars section.
-Then, click the "Rotate Selected 90 Degrees On Axis" button.
-Then, click the "Carve Selected Brushes By Clip Plane" button.
Repeat in the 3D window for any remaining lathe cuts, by always left-clicking "TWICE" on the last corner that was clipped. Hope this helps in the tutorial.

Also, Q1 will use the Full4.qc file. To add new monsters and entities you can open Full4.qc with Wordpad. Do a wordsearch for:

and copy the monster_ogre section from:
/*QUAKED monster_ogre (1 0 0)... to

monster getting angry

and paste it in a new line made just below. Then rename it monster_ogre_marksman (a missing entry in Full4.qc). This is mostly what Lesson 11 - Adding Custom Entities to BSP, is about. For Quoth, just add a new "Quoth" catagory and add similar entries from quoth.qc (necros has quoth.qc included in a few of his maps). 
Why would you wanna mess with 3D clipping when you have the new, green, brush handles in modern BSP? In combination with the blue ones and the nice Extrude option, which normally is only available in a 3D modeling package, you can pretty much make any shape you want. Just make sure you familiarize yourself with 'snap to plane', otherwise (complex) brushes won't be aligned to grid properly. 
Can anyone confirm that BSP works on Win7 64bit ? 
I'm using BSP 0.96d and have blue handles, but never seen green handles. Are they in the 3D Window also? How do you make them show up?

-Merge Brush, is another easy way to make complex brushes. 
Yellowy green circles at the vertex. Got em. I just reread post #26 and was looking for green squares similar to the blue squares. doh. 
On my system they do look similar to the blue ones, just green. But I haven't got the editor on my drive at the moment so can't check.

Setting BSP up is the easiest if you got quake in the root of your C drive. Otherwise you gotta change all the paths to everything by hand in the .ini files.

After you got everything setup correctly, you can just copy the BSP folder and put it on a external disk for backup purposes so you never have to install/setup again. The .exe will just work fine without installing the program first. 
"Can anyone confirm that BSP works on Win7 64bit?"

Works fine. 
Good to know 
Post #31 ...That's 
Then, click the "Rotate Selected 90 Degrees On Z Axis" button.

While your in the top-down view window. 
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