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Q1 Tools Update
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. speed optimized builds, enhanced QC (progs) validation and support for 1k sounds.

GL-engines have now also external bsp texture support, smooth model interpolation and improved model lighting. GL/WinQuake have now rudimentary Nehahra support and can have 64k globals in progs.

NehQuake has now also support for 1k models, >32k clipnodes and improved standard engine conformance. Light and ConvDem have some minor fixes. Please see readmes for details.

Any comments are welcome.
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But... 
surely a hint brush is not a huge change to the code? all they do is suggest a good place to the compiler to create a new portal and don't require any fundamental changes to the code afaik. In Q2, all you needed was a texture named HINT.

Detail brushes are a bit different I think, but yeah, they would be nice too ;) 
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