I thought these maps were exceptional - you sure you're a first timer? :) Very good mood all the way. I'm not a custom monster kinda guy but the ones used here seemed to fit in well.
I recorded my first play through it; the last guy killed me but what the hey... I played on easy skill but kept running out of nails as you can see here: http://mandelmassa.net/temp/bananademos.dz
as long as its a reasonable standard, [i havent unzipped it yet], you will get plenty of feedback from me as i will give it a full review at my site.
I played the map and enjoyed it. As a first map design effort, it is good indeed and tells of great potential. The level of detail is a bit inconsistent in that some areas have a high amount and others not nearly as much, creating some contrast, but this did not put me off personally, even though I would prefer not to be conscious of such things. Though there were a few gaps in the action, I enjoyed the gameplay. I do not think the monsters were too much to handle in number and the placement provided a welcome challenge, often bringing out the strengths in the monsters.
I might also add that you scored extra points with me for using the one quake monster that no Nehahra mapper did! And the monster (no spoilers) used nearby an artifact secret was also welcome! ((Extra Mindcrime points for setting up the jagger entities efficiently)).
The creative use of some of the other features was welcome (i.e. the use of "alpha") and the sound of sleeping shamblers I found unnerving (not knowing where they slumbered but hearing them... brought me a lingering dread)
Ammo felt a little light, but that probably has more to do with my tendency to squander it.
Use of ambient sounds: thumbs up. Good chocies. Created a creepy vibe. Though I think you could have added more to make some areas when backtracking feel a little more alive.
All in all, I had a good time and in the end that's only the meaningful measurement. I'll add your pack to the Addons page of Nehahra. This version or a later version (should there be one). Your choice.
Thanks for bringing Nehahra some action.
Great demos, Mandel. I found them highly entertaining. Fun to watch :) I don't know if you were having fun, but it sure looked it to me. Heh.
If only you had recorded a demo for each Nehahra map!
2nd Version Underway
Thanks for the ego boosters! I�ve started working on the updated version so let me know here if there�s anything you�d like modified.
I reckon the first thing is to pad out some of the areas with with more detail, especially the intro map. The main map will be a bit more tricky since I kept hitting the maxiumum static entities limit - I�ll work on it. I�ll also put a few (not too many) more nails + rockets in the 2nd half of agony.bsp - the nailgun was actually a late entrant which is why it aint balenced so well.
Also - does anyone habitually play at other (lower) difficulties, only play on nightmare and with the other all I did was pretty randomly remove monsters, so I�ve no idea if its too easy / hard / patchy etc.
anyhow, thanks for the feedback, keep it coming and chances are good suggestions will make it into the 2nd version.
One Serious Suggestion...
... pop a couple of screenshots up when you think you are ready to release the new version then place links to them in the Screenshots & Betas thread of this board and ask for some experienced players/mappers to test your .pak
Be prepared to incorporate their feedback.
Be prepared to incorporate their feedback before you release the .pak to the public.
The Best Thing To Happen To Me Today..
..that was very nice indeed !
start: yes it could be a bit more detailed, maybe with a (traditionally) secret entrance to nightmare skill; did the gold key door have any function ?(I played only once so far)
Agony map: awesome atmosphere, great sense of progress and very fun secrets. Actually I thought the ammo was just right, more at the beginning to lure you in to waste it and more tight towards the end; I really needed the quad for the two shamblers.
Some (minor) nitpicks: nearly no vertical action, it felt like a Doom map (which is not bad but not quakey either:), some areas looked a bit bland, and those long corridors were too easy sometimes, i.e. I see the enemies and can easily retreat as I pump them full of lead.
Boss map: nice and violent, great idea there with the end boss.
The only bad thing is: I need more ! Now ! :D
Just kidding.. thanks !
Btw I would really like to hear a full cd with Nehahra ambient tracks, Lustmord could pack in !
I'd Like To Play This One, Too
but the ugly minlight in the start map really put me off....
when will the second version be ready? is it worth waiting?
(message kept short so you had the energy to read it)
very nice level pack, forced me to remember good old neh days.
though, levels lack proper lighting a bit. there's excessive use of ambient lights and poorly lit areas that are almost black.
but it was fun.
hey finaly had the time to play it!!! :) very nice map pack!!! love it very much i always was a fan o Nehahra ;) good to have it back! the game is very good with lots of action just think Rl came to soon and make things real easy!!!
thks for some minuts of real PURE FUN :)
thanks - light is mostly what I�m working on now (how many times have I seen "excessive lightmaps"?) :(
I was going to upload the new version today but you know how it is when you pull at a thread . . .