Trinca
#6 posted by Shambler on 2005/07/18 04:18:03
It's only a problem with the spawn point, just noclip down a little bit and you can run around and play as normal or more likely exit Quake, delete the map and go abuse Zwiffle on IRC...
Pulsar
#7 posted by gila on 2005/07/18 07:05:59
's map outshines the other two, although Generic's was fun.
Pulsar, Then Generic - - - - - - - - - - - - - Zwiffle
#8 posted by Zwiffle on 2005/07/18 08:56:09
When I tested my map out in Fitz .8, I had no problems getting stuck - at the start or anywhere. I can't say I know what the problem is. =/
Pulsar's was my favorite, then Generic's. I know mine sucked, I only spent 56 minutes on it, a troo speedmap. But, the screen shots are actually bright this time. Doesn't that count worth something? :D
Zwiffle
#9 posted by bambuz on 2005/07/18 11:18:47
your map sucked ass - the ceiling hung too low and enemies were standing back to the player and in general it was just totally uninspired and 2-d. Your previous things have been lightyears better.
#10 posted by gila on 2005/07/18 11:36:39
yea +1 for bright screenshots! =)
Well
#11 posted by PuLSaR on 2005/07/18 11:43:22
Generic's map was very fun and well balanced.
Zwiffle should get a medal for the first (i think) speedmap with >100 monsters. I enjoyed playing it.
SM100
Jesus Christ Someone Break This Kid's Arms Already
#12 posted by czg on 2005/07/18 11:56:51
I'm talking about you, zwiffle
Deceiving...
#13 posted by JPL on 2005/07/19 05:30:33
... I was expecting a "mappery fireworks"... and there's only 3 maps... At least this pack exists... bleh...
Anyway, I suppose SM666 will have more success... I wonder to wait less than 566 weeks before its release !!!
PS: Evil number has always better success... doh !
Jpl
#14 posted by Vondur on 2005/07/19 05:32:53
instead of whining you better participate in this speedmapping thing...
Vondur
#15 posted by JPL on 2005/07/19 05:37:52
I would like to participate.... but unfortunately I' m very busy with my own project (it really close to be release now BTW...)
And please note that I didn't blame anybody for what was done, I was just expecting more maps for a special event like SM100 should have been, that's all... I'm really sorry if I hurted somebody, that was not intentional.. And now, I know, I go map... ;P
Jpl
#16 posted by Vondur on 2005/07/19 05:45:44
ok, go map then, and don't get distracted by the silly boards like this one...
Rumour
#17 posted by bambuz on 2005/07/19 07:04:47
has it that there'll be the chainmap and some turtlemaps still to celebrate sm100.. although kinda a week late. Dunno!
Qexpo
#18 posted by Spirit on 2005/07/19 08:47:37
i wished for sm100 to be hold during qexpo. i hope for a sm session with much more people than usual then ;)
yes, i will participate! (hopefully... *cough*)
So Busy...
#19 posted by Shambler on 2005/07/19 08:48:12
...that you couldn't spare a couple of hours, and release this project a couple of hours later??
Pretty Nice Maps
#20 posted by aguirRe on 2005/07/19 13:28:59
Generic's was good-looking and fun although the scale made it a bit cumbersome to backtrack. Also, the sunlight felt a bit flat even to me ...
PuLSaR's was easily the best looking, but damn hard. And unkillable monsters are annoying; I died a couple times trying to make the zap buttons work. Hmm, this seems awfully familiar somehow ...
Zwiffle's was terrible looking due to cramped, repetitive quarters and being fullbright, but gameplay was decent. There even was sufficient ammo, although some nails at the end was tricky to get to because of the barrage of HKs. But I did wonder why there weren't any shamblers this time?
Keep up the good flow!
#21 posted by negke on 2005/07/19 17:47:56
all three maps managed to remind me of zelda somehow. even zwiffel's, because i got lost, which is something that happened to me all the time while playing zelda64...
Neg!ke
#22 posted by Zwiffle on 2005/07/19 20:03:20
Teh Triforce
#23 posted by Kell on 2005/07/19 20:21:45
didn't metlslime already do a Q1SP version of that as the secret map of Rubicon? Maybe you were aware of that already.
#24 posted by Zwiffle on 2005/07/19 21:01:48
I guarantee mine was better. :D
BTW - I'm obviously kidding.
Kell:
#25 posted by metlslime on 2005/07/19 22:16:26
yes i did. And it was better, but on the other hand I spent a whole week on it.
Fun
#26 posted by mwh on 2005/07/20 02:13:29
I enjoyed all the maps, though having to noclip out of the ceiling on zwif's was an arse.
Generic's confused me a bit, I ended up rocket jumping around it. Pulsar's was great, hard to tell it was a speedmap, apart from the small size.
Oh, I See
#27 posted by negke on 2005/07/20 02:47:57
i should have known (though i haven't played zelda on the nes). considering it's a copy of that level the fullbright does fit into the theme. ;)
i also played metl's version back then, but didn't realize it was from zelda, either. i guess it wasn't mentioned in the text file, was it?
Neg!ke
#28 posted by metlslime on 2005/07/20 12:43:10
I think i just said it was a "remake of level 1 from a classic game" or something. Anyone who played zelda would recognize it instantly, but anyone else probably wouldn't know what it was from.
Alternate Take On It.
#29 posted by Megazoid on 2005/07/21 08:58:41
I actually thought Zwiffle was kind of the best. Because of the lack of medi packs, and the fact that the grunts whittle down your health, I had find a different strategy to beat them. After you clear out all the grunts, the level gets a tad easy (as long as you grab the quad fast). Not many levels alter the basic way you play Quake. I thought that was interesting.
The level height reminded me of the default ceiling height in Build. :D
#30 posted by gila on 2005/07/24 09:52:37
>> The level height reminded me of the default ceiling height in Build. :D
OMG! so true!
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