I enjoyed all the maps, though having to noclip out of the ceiling on zwif's was an arse.
Generic's confused me a bit, I ended up rocket jumping around it. Pulsar's was great, hard to tell it was a speedmap, apart from the small size.
Oh, I See
i should have known (though i haven't played zelda on the nes). considering it's a copy of that level the fullbright does fit into the theme. ;)
i also played metl's version back then, but didn't realize it was from zelda, either. i guess it wasn't mentioned in the text file, was it?
I think i just said it was a "remake of level 1 from a classic game" or something. Anyone who played zelda would recognize it instantly, but anyone else probably wouldn't know what it was from.
Alternate Take On It.
I actually thought Zwiffle was kind of the best. Because of the lack of medi packs, and the fact that the grunts whittle down your health, I had find a different strategy to beat them. After you clear out all the grunts, the level gets a tad easy (as long as you grab the quad fast). Not many levels alter the basic way you play Quake. I thought that was interesting.
The level height reminded me of the default ceiling height in Build. :D
>> The level height reminded me of the default ceiling height in Build. :D
OMG! so true!