Hmm
#9 posted by nonentity on 2005/06/10 06:40:35
What DaZ said.
Getting 404 on all links
#10 posted by gone on 2005/06/10 07:25:34
Blitz got upset ande killed it
Yeah
#11 posted by inertia on 2005/06/10 13:57:18
its 404 now
#12 posted by gibbie on 2005/06/10 14:02:28
Screenies are rather dark! Looking sexy tho! Nice lights. Too bad i don't have HL2 :/
Huh
#13 posted by bambuz on 2005/06/10 14:19:54
screenies look cool! Too bad I don't have a comp that could run HL2, or money currently to buy one.
Well, actually they're 404 for me. :P
...
#14 posted by Shambler on 2005/06/10 14:50:22
<Paintingbler> enough already
<Paintingbler> where the hell is blitz and his map?
<Asaki> <Asaki> He shot himself in front of his parents.
<Asaki> <czgAway> fuckin awesome
<Asaki> <Asaki> Splattered his brains all over their TV dinners.
<Asaki> <
<Paintingbler> seriously?
<Asaki> Yep.
<Paintingbler> blitz killed himself because i kept moaning about the red lights in his map?
<Asaki> Yeah.
<Paintingbler> oh
I Offer My Condolences To His Family.
#15 posted by czg on 2005/06/10 16:47:16
R.I.P.
#16 posted by bambuz on 2005/06/10 18:26:30
*** Bl1tz|zzz (Bl1tz@c-24-218-169-151.hsd1.ma.comcast.net) joined
<@Bl1tz|zzz> laffffo
It's Fixed Now
#17 posted by Blitz on 2005/06/10 20:28:00
I took some deep breaths.
But I Still Hate The First 6 Posters With An Eternal Flame Of Fire
#18 posted by Blitz on 2005/06/10 20:30:51
Hehe
#19 posted by inertia on 2005/06/10 22:29:22
ok blitz, I derailed this effectively enough...
seriously, what do you guys think?
I played this map on a lan with a friend yesterday, and it played rather well for 1on1 (looked nice too!). Do you guys think it could be adopted for tournament play? I'm no veteran of HL2DM, but from what I understand, the scene is deficient in high-quality custom maps...
just my 2c
What They Said...
#20 posted by Shambler on 2005/06/11 02:15:54
Seriously though, although I think you should have made the last few tweaks (although for some reason it seems a bit less gloomy this morning), overall it is a really good map. The second best reasonably sized HL2DM map I've seen after Overflow - when I was going through my massive HL2DM custom map download spazz attack, I'd have been very relieved to find something like this.
I don't see any reason why this shouldn't be in regular play - including tournament play.
Oh and again, well done for getting a good map made. Respect.
Maginot Line?
#21 posted by bambuz on 2005/06/12 10:37:33
did you use that as the inspiration?
No
#22 posted by Blitz on 2005/06/14 02:06:40
[in reply to bambuz]
Woot
#23 posted by Vondur on 2005/06/14 02:27:33
well this is rather good level. it has right hl2 feel. jump pad was made rather realistic so it didn't remind q3 ;) i still don't understand the purpose of the structure. it didn't look like some sewer or something, there was no strong consistensy, but overall it added some abandoned industrial feeling which should be enough for general hl2 fan. also, it should play well in 1v1 mode i think: alot of narrow corridors and nice camping spots.
blitz u rock, keep on levelediting and your next map will be proper hl2 sp, i know it ;)
#24 posted by Lunaran on 2005/06/14 13:54:48
But I Still Hate The First 6 Posters With An Eternal Flame Of Fire
:(
Bump For Public Server Availablity
#25 posted by Blitz on 2005/06/20 19:18:51
You can now play my map here 195.20.108.12:27025
The server is in the UK, so that's a plus for the good majority of you British Isle func_ers.
To vote the map into play, type 'listmaps' in the console and then 'votemap dm_ortho' or if it has a corresponding number, votemap # (I forget already)
Cheers.
Hey
#26 posted by inertia on 2005/06/30 08:35:52
Has this map gotten reviewed anywhere?
No
#27 posted by Blitz on 2005/06/30 13:33:20
There is only one HL2DM review site to my knowledge and it got rejected lol
Blitz
#28 posted by Jago on 2005/06/30 14:18:42
On what grounds?
And I Quote
#29 posted by Blitz on 2005/06/30 15:46:24
"I think the layout has potential, but I don't think the map has received the amount of polish characteristic of Valve's official maps and of other maps on the site. For instance, there are just a few textures that dominate the entire map, and the geometry in the map's corridors is very simplistic."
Mehh.
Yes
#30 posted by Zwiffle on 2005/06/30 20:10:00
It's COMPLETELY unlike the greyish, detail-heavy prison level Valve put out... </sarcasm>
#31 posted by gone on 2005/07/01 04:33:27
blitz is the victim of the arrogant elitists
Blitz
#32 posted by R.P.G. on 2005/07/01 14:32:56
Start your own review site and review your map as the first review. Then ask guests to do all the subsequent reviews for the site.
The Problem Is.
#33 posted by Shambler on 2005/07/02 00:41:19
That quote from the review site (which I visited), it's not that it's elitist, which would be fine, it's that it's hypocritical bullshit. This level pisses on the ultra-boring Valve maps that that quote mis-claims are any benchmark of quality.
And whilst it could be more polished, it pisses on a fair few custom maps they've reviewed. Stalkyard anyone?? *YAWN*. And the corridor thing, there's not that many fucking corridors in the map UNLIKE the average Valve / custom map shite-a-thon.
Basically, they don't like it because it's not some tedious sprawling 32-player direct rip-off of some section of the SP architecture where the only feasible gameplay method is hammering the sprint key a dozen times to get across the map and find some obscure camping spot. This one actually has interconnectivity, a LAYOUT FFS, and proper action.
Fools.
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