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Das Roboss - SP Mod
Check http://www.tylak.com/dasroboss.html to get your hands on a new HL2 single-player adventure. This one comes from the author of "Infinite Rift" (an excellent Half-Life sp mod). It features three excellent levels and a rocking finale (you get to control a massive robot :D )

There's a lot of HL2 crap out there so Das Roboss should come as a nice surprise. I was also a part of the beta-testing team (MSandt). Check the site for screenshots.
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Hard? 
There's no need to play this with godmode on. S2 is challenging (especially the last map) - but S1 is clearly easier.

In terms of "conceptual grandness" the level design is kinda standard HL-type hallway-run except the fine third map. It works but offers very little new.

In my opinion the robot is fantastic. It looks cool and works reasonably well. The first time I played the pack on S2 I had some difficulties during this scene because of the amount of enemies and I didn't even know that there were HEV-chargers & medi-chargers at the bottom of the robot. I also missed the cannon which can be used against the Combine & the Combine chopper. 
Pah. 
/me pahs at trendy catchphrases invented by unrealsp.org to try to label something people have been describing easily for years. 
What Catchphrase Is That? 
this text does not exist 
Probably "conceptual Grandness" 
Haven't been too Unrealsp.org in a while, but that sounds about right. 
O Too Many O's 
:\~ 
Daz 
how do you expect to place batteries properly from a character that has no hands ?
throwing them into a hole fits perfectly into the games` atmosphere 
Errr 
You cock monkey... valve managed it just fine in the hl2 sp game. Now go troll in Vondurs face! 
Hello Guys 
I'm sorry Das Roboss did not live up to your expectations. I tried really hard to make a fun gameplay experience using the base tools provided in retail HL2.

This thread contains by far the most negative feedback I have recieved so far and I will do my best to learn from what you have said.

Thank you for playing DR. 
Welcome To The Func :) 
As far as I am aware, this is the only forum where mappers are allowed to criticise other's work without being lynched for "flaming", so I shouldn't take the negative comments too personally :) 
Actually Its Good To See 
a mapper not getting offended by negative criticism and instead taking it on board for the future.

Unlike some mappers like this : http://planetunreal.com/phalanx 
That's A Good Rant, Nitin. :) 
(And Tylak, that's one of the most mature and measured responses I've even seen. Good for you.)

/me tips his hat 
 
this is actually the maost negative forum ever
yeah, washed out lights.. go map! 
If You Don't Have Negatives 
then positives are meaningless. 
If You Don't Have Negatives 
then positives become relatively negative. 
Wow 
yeah respect to Tylak for sure :)

At least here you know you can trust peoples opinions, whereas in other places you just get a 20 page thread with "yeah awesome gg!! OMGLOL!!!! AMAZING CAN I SUCK U!!!!! (ps plz!!)" and you learn absolutely nothing about improving your mapping abilities...

Hope you stick around :) 
Tough On The Ego But True 
The thing that some mappers assume is that people are only out to hurt them and criticize them because

a) they're jealous

OR

b) they do it for fun

I can tell you right now, neither of those things is even close to true.

Having been around all the people on this board for some time, I know what people's motives are; they're the same as mine. That is, we only want to play the best custom maps. As much as we are mappers and we try our best to make the best, we don't enjoy playing a shitty map (not to say that your map is shitty, but just trying to make a point)

It wouldn't be beneficial to anyone if qualified people didn't state what they honestly thought about someone's work. I can speak from experience. I used to get really down when people shit on my maps -- but the truth was, they were, and are, shit. Hell, they still are. But I know I can always look around and find someone in the custom map community that everyone praises, and I can try and examine what they've done correctly in their map, and figure out what level of polish and detail is expected from me to garner the same praise.

So cheers to you for not being upset, and hopefully we will find you putting some really top shelf HL2 maps in the coming days. 
Spirit Of Func_ 
Like someone told me a day in Func_: we are not here to win a popularity contest so I really think the best thing to do is to take into account each comments, for good ones as "what do re-do next time", and for the bad ones as "what not to do anymore", and so improvement will come naturally... For sure sometimes pro mapper are really ...hmmm.. let's say really discouraging, but it's wanted, just in order to help "rookie-mapper" to improve their maps...
Just think comments are not against you, but against the map results... and it makes really a big difference... Everybody want to play hig quality maps, not bull-shit... ;P 
Wait. What. 
we are not here to win a popularity contest

You only say that because I'm winning! 
Re: Wait. What. 
This is where we need SA's scrolling LOL .gif. 
Friction 
You only say that because I'm winning!

You said you win.. errrr... that's your own opinon, but what about others guys opinion ?? I'm not sure everybody here agree with you .... ;) 
Pfft 
of course Friction is winning! 
Wizard Coolie 
Yeh, but don't stop the z_mach else the visuals will definitely warp big time! 
Sorry 
Wrong board. 
Huh? 
how did you manage that? 
Valid Tip Though 
Those damn z_machs. 
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