Thank You Guys!
#14 posted by Hrimfaxi on 2004/12/15 14:17:03
nitin: Yeah as I remember it the start area and the top of the building are the most r_speed hungry parts of the map.
Kay B: Thanks for the demo. I'm always amazed of how speed runners can jump around a map.
Now that it is taken in at SDA I suppose I'm gonna see some more demos in other skills.
Again thanks all!
;)
#15 posted by Trinca on 2004/12/16 04:39:18
Quote :Hrimfaxi on 2004/12/15 14:17:03
"Again thanks all!"
no, thank you for this great job! :)
If You Can Of Course!
#16 posted by Trinca on 2004/12/16 05:29:53
Hrimfaxi is it possible to you realese a Dm version of this map? i think is perfect for 4on4 :) whith a good locacion of the icons!!! for exemple 666 in the final part of the map in those arcs is possible to jump in then, the ring, where is gl know and Quad in the secret 100%, i�de love to see this :)
Hm. I Don't Know
#17 posted by Hrimfaxi on 2004/12/16 15:34:10
I'm not that much into Dm so I'm not sure I could pull it off. I'll look into it but don't expect anything soon!
Thks For Even Try!!! :)
#18 posted by Trinca on 2004/12/16 18:58:57
i will post this map to the quakeworld.nu comunity and maby other�s can give you a help!!! let�s see!
Demos!
#19 posted by TeamSDA on 2004/12/19 16:40:51
A bunch of demos on cappuccino_v2 were posted on the Speed Demos Archive today, check them out!
http://www.planetquake.com/sda
Cool Map
#20 posted by R.P.G. on 2004/12/19 17:21:21
Very tough, but nice to see some releases around here, even if they're not the most complex maps ever made.
Good job, Hrimfaxi!
Well
#21 posted by HeadThump on 2004/12/19 17:41:59
even if they're not the most complex maps ever made.
At the risk of my non disclosure agreement, Necros is holding back on something really huge.
#22 posted by necros on 2004/12/19 18:04:21
i'll release it some day.
SDA.
#23 posted by Shambler on 2004/12/19 18:15:32
DOUBLE GJ OFF THE RIGHT HAND OGRE IN THE END ROOM.
That is all I have to say.
Bler
#24 posted by Zwiffle on 2004/12/19 18:16:36
I saw that. Was nice.
#25 posted by Kell on 2004/12/19 19:57:00
Necros is holding back on something really huge
I told him he could get pills for that.
Lol
#26 posted by Trinca on 2004/12/20 05:28:39
buaaaaaaa i try to learn to make maps but always got lost�s of problems...and there is any mapper in my country to teach me :( why dont one of you come in holidays to my country??? :))
Trinca
#27 posted by JPL on 2004/12/20 05:34:04
Where are you located ??
SDA / Zwiffle.
#28 posted by Shambler on 2004/12/20 05:59:36
Ah, that's not what I meant, I didn;t even watch the Nightmare run. I meant:
WHY THE HELL DIDN'T THEY DO THAT ON THE EASY RUN?
Pt
#29 posted by Trinca on 2004/12/20 07:20:12
JPLambert Portugal :)=
Trinca...
#30 posted by JPL on 2004/12/20 08:25:15
... sorry but I still haven't planned to have my holiday in Portugal... perhaps in the future...
Nevertheless, I think you can find here good advices in order to learn "how to map". You just have to find a good editor, read the tutorials, ask questions in Mapping Help thread, and for sure you will improve yourself very quickly thanks to all the guys here... believe me...
Lack Of Health?
#31 posted by mwh on 2004/12/20 08:35:41
[nt]
They Could Do The Quad GJ Less Flamboyantly
#32 posted by Shambler on 2004/12/20 08:53:48
[nt]
Go On, Then
#33 posted by mwh on 2004/12/20 09:10:29
At some point, bitching about people's route choices behoves you to beat their records...
Mwh...
#34 posted by distrans on 2004/12/20 23:13:01
...you just missed a perfect opportunity to use the under-utilised 'gauntlet' icon.
Oh Well
#35 posted by mwh on 2004/12/21 09:57:12
I always forget about the icons...
Oh
#36 posted by PuLSaR on 2004/12/25 18:24:53
A very fun map! I liked the layout, the looks and enjoyed the gameplay. Nice style and atmosphere.
Keep 'em coming Hrimfaxi.
Nice
#37 posted by Kinn on 2004/12/27 07:37:39
Very cool and fun little map :)
Reminded me of SoA to some extent, and indeed Q3A.
There's a couple of small things that could be polished, like the bars tending to disappear into the floor when opened ;) but for a "quick" map I can't nitpick too much :)
Also, I agree that this would make an interesting DM map.
:)
#38 posted by Trinca on 2004/12/27 11:14:58
But of couse the map can be that size...must have some cut�s :) i got some idear�s but let see what Hrimfaxi can make!!! he is a great mapper i trust him! :)
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