#707 posted by
oglerau on 2022/01/25 21:16:50
Most mods that are not DP-compatible are single-player, so, doesn't really affect much our experience. So far, DP has been a huge improvement. NAT still sucks.
How does Quake remaster handle NAT? Do they just have dedicated servers everywhere and, when lobbying with friends, it just points to an empty and available server?
A Question About Software Rendering.
#708 posted by
Kinn on 2023/01/11 14:59:21
Does any engine do authentic-looking "software rendering" (so a pixel-peeping comparison between it and Winquake, of the same scene, would be the same), and also runs AD generally well?
Btw - I don't mind if it's "fake software rendering" done on the GPU, as long as it is properly emulating the way WinQuake does it with the colormap and whatnot.
I've tried a few engines that fake the software look as a sort of post-process thing (e.g. Ironwail), and it always looks wrong and gross.
I tried Mark V WinQuake but it seems to crash in AD.
Oh Wait....
#709 posted by
Kinn on 2023/01/11 15:01:40
I vaguely remember FTE might do......
#710
#711 posted by
Kinn on 2023/01/12 14:14:12
Interesting - hadn't heard of that one!
Meanwhile, I've been quite pleased with how Ironwail does it.
I actually get a really nice vibe when playing in 1080p, with render scale set to 1/2, and 8-bit mode set to "balanced". Good stuff!
Oh Wow, I Just Re-read My Post #708
#712 posted by
Kinn on 2023/01/13 10:30:28
It seems then that I was mistaken and Ironwail is NOT one of those "wrong and gross" solutions to the software rendering problem. Not sure which engines I was remembering but I guess it wasn't Ironwail, at least not the version I'm now using.
The more I look at Ironwail's "balanced" mode, the more I am impressed by it. It somehow, using arcane wizard magic, even gives perfect extra grit to badly-converted textures. This is my favourite way to view Quake I think.
@ChadQuake
#713 posted by
Baker on 2023/02/28 12:19:26
Haha, someone made a port of Mark V WinQuake.
Nice!
That's What Happens
When you're not around to take care of your own projects. :P Lesson learned, I hope?
#715 posted by
oglerau on 2023/04/07 15:44:25
i was checking the progress of rbdoom3 and they got DX12 and Vulkan working through NVRHI. looks amazing, i think it is time to replay doom 3 on this thing
https://github.com/RobertBeckebans/RBDOOM-3-BFG
#718 posted by
oglerau on 2023/04/26 20:01:25
does anyone remember tochris? was a badass software renderer
https://github.com/viciious/tochris
Antiquake
#719 posted by
oglerau on 2023/09/20 14:16:59
#720 posted by
oglerau on 2023/09/26 15:24:40
#721 posted by
oglerau on 2023/09/27 22:45:05
pretty cool quake-inspired engine:
https://github.com/antopilo/Nuake