|
Posted by Shambler on 2004/08/04 17:12:37 |
Please read this and have a think about.
Another old-skool character and I have been having an interesting discussion about this: About how this community (QMap/#tf community, that is) has changed, how to some extent it has deteriorated due to both losing several prominent members and gaining fewer replacements and being marginalised by increasingly popular newer games, how it's mostly failed to adapt to newer games, but also how being fully integrated with newer games would lose the strong spirit a smaller community has.
And, most interestingly, how it can improve and thrive.
First, consider a few obvious truths:
The community has lost many prominent older members (through circumstance rather than abandonment), and it has gained fewer new ones.
Less people are making less maps these days.
Quake is less popular these days both for players and mappers.
There has been some acceptance and encouragment of newer games, but not much, and very little interaction with wider gaming communities.
These issues will continue to cause a steady decline in the community, I think that's inevitable as time progresses.
BUT...
Then consider what purpose this community can have and remain true to itself and the original spirit....I think that purpose is to have a smallish mapping community, with a focus on quality mapping, where mappers for all sorts of games are encouraged, accepted, and promoted, but where the smaller size of the community, and presence of some "long-serving" members creates a more intimate atmosphere, where discussions can be more indepth and where people's voices can be heard clearer (rather than being swamped as they would be in a UT2k4 community). And of course where Quake, and other old-skool games, is promoted and encouraged.
So, a more general community than what it has been, but one that benefits from a smaller size, and acceptance of all sorts of games.
I think Doom3 will definitely help in this regard, I think many old-skool characters are interesting in mapping for it, I think - well, hope - that will bring people back in this community, somewhere they can rely on to have a good mixture of high-level discussion and banter about such games without being swamped by 36534534 n00bs in other communities.
Finally...
What can we do as individuals to help this?? Not sure. Be open I guess, to new games and new members. Have a good idea of what this community stands for (including, quality of produce), and promote the benefits of that to people, i.e. encourage people to partake but make it clear what's expected. Accept various "tangential" aspects into the community, including tangential news. Have respect for each other and recognise the difference between traditional banter and pointless abuse. Don't be forced to contribute anything but feel encouraged to do so, and particularly encourage those who do.
Finally, thanks and respect to metslime for Func_Msgboard, he has really done his bit. |
|
|
From The Last Posts
#62 posted by cyBeAr on 2004/08/10 09:48:36
I think it's pretty obvious that what this "community" needs to be alive and happy is more bees.
Bees
#63 posted by Kinn on 2004/08/10 12:10:08
Perhaps "func_msgboard" needs to become "The Hive".
That Just Leaves The Question Of...
#64 posted by Kell on 2004/08/10 12:17:42
who will be queen?
<- White Queen Bee
#65 posted by - on 2004/08/10 12:34:24
Hello boys!
Now get the fuck back to work, maps... er... hives don't build themsealves!
Also
#66 posted by Kinn on 2004/08/10 12:41:01
metlslime should make it so that every time you visit func_msgboard, it plays this wav:
http://quoi.freeservers.com/post_sounds/Glorious/covered.wav
Lol
#67 posted by distrans on 2004/08/10 21:16:42
Hello boys!
...Campie not Scampie
Metl...
#68 posted by MisYu on 2004/08/11 00:23:37
...or you can use javascript's confirm to reset.
RIGHT.
#69 posted by Shambler on 2004/08/23 04:58:13
The one thing we can do a lot better here, something we can all do and it's pretty damn easy:
GIVE MORE FEEDBACK.
On people's maps, screenshots, posts, whatever. It takes a couple of minutes to look at some screenies, have a think, and post some views, and only several minutes to download a map, have a run around, and get an idea of something useful to say about it. Really very easy and it doesn't have to be something that you'd actually play, you can still give some useful feedback.
Come on people let's have a bit more of this - THIS will encourage mappers more and improve the community, pretty much everyone likes feedback.
Shambler
#70 posted by JPL on 2004/08/23 05:50:56
I agree with you, even if we are not able to play a game, feedback about screenshots (architecture, lightning, texture use, etc...) is welcomed for any mapper I suppose... even if it's really difficult to please evrybody...
As well for "mapping help", even if some questions seems to be "basic", or stupid, or really without any interest for pros who know the answer, please help us !!! It's really important to have help when you are stucked... just to go forward, or have new idea..
Thanx...
PS: and now let's go to answer my last question in Mapping Help permanent thread ... quickly.... ;-)
AGAIN.
#71 posted by Shambler on 2004/09/16 05:50:37
Two more fairly easy things we can do:
1. POST MORE DAMN NEWS.
I.e. Whatever interesting mapping/gaming items you find, particularly releases or important articles and stuff, don't just post them in GA, but post them as news. It takes only a few seconds (you can spare that time, right??) just to click on the submit news and submit it. This gives these items space to be looked at, will catch more people's attention and have a place for feedback and debate. Easy and effective.
2. LINK PEOPLE TO THIS SITE.
Particularly from other mapping sites - try to form links with them and encourage people to visit here for more indepth debate and a useful and experienced beta-testing / map feedback resource. You could put links in your Map Centre / Doom3world / whatever signatures, like:
Func_msgboard - mapping community for the connoisseur
or similar. Again, very easy and can spread the word and keep func_ relevant and happening in the broader mapping scene.
Shambler
#72 posted by JPL on 2004/09/16 06:04:59
One more think we can do:
NOT saying to people the are "WEIRDO" when they don't like playing in cooperative mode !!!!!
;))
"Connoisseur"?
#73 posted by Maj on 2004/09/16 10:51:14
Why not just "elitist"?
Seriously, something like that is just going to attract snobs and turn decent people off.
#74 posted by Kell on 2004/09/16 10:53:11
LOL!! >.<
Ye gods, the needle on my ironometer just broke.
Btw
#75 posted by - on 2004/09/16 13:01:25
you're all faggots
But We Are Elitists
#76 posted by Kinn on 2004/09/16 13:08:39
/ducks
New Ppl Do Drop In Occasionally
#77 posted by BlackDog on 2004/09/16 15:24:42
*looks around*
Looks alright to me.
Yes,
#78 posted by HeadThump on 2004/09/16 18:01:27
but is it a Simpson's Comicbook Guy elitism?
#79 posted by Zwiffle on 2004/09/16 22:26:47
Worst. Thread. Ever.
Bleh
#80 posted by Shambler on 2004/09/17 03:15:11
Maj - okay, whatever. Just a phrase I came up with, it's not about the specifics but the general idea.
Zwiffle - I hate you.
Cream Of Wheat Strengthens The Bones
#81 posted by Zwiffle on 2004/09/17 09:37:26
Shambler, I'm sure this isn't the actual worst thread ever. I do agree we should try a little harder to keep interest in the site, but I don't think we should try to attract more people.
I'm also sure someone may have posted this, but more people doesn't necessarily mean better. Most of the time, I'd prefer a smaller community to a much larger one anyway. (Bigger classrooms < Smaller classrooms) (I know the logic of a bigger classrooms less than smaller classrooms is stupid, so what.)
There's also a reason I prefer the community as it is: People here actually care about Quake. Sure, we could invite people looking to map for Doom3, but if they don't give a shit about Quake they can fuckoff. I joined Func because this was the only place that still supported Quake that I could find. It's unique. No other site has a community of such ... um... "interesting" people, and I'd hate to water it down with riftraft from doom3world. (No offense to them.)
But, keeping interest in the site for those who already browse these boards is a must, of course. That's one reason why I've been posting as much as I can lately. If I had interesting news, I'd post it, but until I release another map I'll have to stick to the boards.
I would, of course, love more special event types dealies. More chainmaps, more turtlemaps, more "Arcane Wizard" type projects. Working *with* the people in the community seems to me like it would keep interest. I understand people don't have the time for these, but every once in a while would be nice.
Zwiffle.
#82 posted by Shambler on 2004/09/17 10:06:02
You ARE a new person.
#83 posted by - on 2004/09/17 10:20:08
More chainmaps, more turtlemaps,
You run speedmapping now, organize the events if you want them to happen rather than sit around a bitch you want more to happen.
Hmm
#84 posted by Zwiffle on 2004/09/17 13:54:55
Shambler: I miss your point.
Scampiebler: I would, but no one shows up for speedmapping as it is. After you quit, I think I got one map from someone who's not me. Also, at the current time, there is a chainmap that has yet to be completed. Arcane Wizard also seems to be making good progress. I would rather spread out community projects then lump them all together at one time. And besides, whenever I asked anyone if they wanted to chain map with me no one ever replied with a 'Yes', if they replied at all.
More Feedback.
#85 posted by Jaj on 2004/09/17 17:32:44
That's right, it's needed ... almost everybody is getting more lazy i guess, and i am the laziest.
Not That I Speak For Smabler
#86 posted by VoreLord on 2004/09/17 18:07:03
But,
Shambler: I miss your point.
I think the point maybe something along the lines of, You ARE a new person, therefore if your suggestion, but I don't think we should try to attract more people were in vogue, then maybe you yourself wouldn't be here.
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|