noclipped to avoid 1 stupid death.
152 monsters killed
1/7 secrets.
Have to agree with Shamb that the secrets in this are particularly tricky as everything looks like a secret. Not so much the texture set's fault - more due to architecture style, rather inchoate visual language... maybe also due to lighting - lighting cues could have been used more.
Lighting of course is crazy flat. minlight is super high.
All that said, significant meaty gameplay and architecture with great infights, arenas and what not. I'd forgotten how fun this map is!
http://www.quaketastic.com/files/menk_drew.zip