Inertia
#24 posted by cyBeAr on 2004/07/07 07:58:25
Learn to respect the mapper.
Vondur
#25 posted by JPL on 2004/07/07 08:25:44
You seem to like big fight challenge, huh ??
Vondur ;)
#26 posted by Trinca on 2004/07/07 08:27:45
Vondur :p i kick everyone ass :) is to give chance to the other�s la la la
Rpg
#27 posted by nitin on 2004/07/07 08:41:00
looks great, dont play q1 dm anymore but shots look very cool.
Thanks For The Comments Thus Far. :)
#28 posted by R.P.G. on 2004/07/07 09:31:20
Keep 'em coming!
Trinca
#29 posted by Vondur on 2004/07/07 11:05:07
just let these others to learn the map, and you'll be equal. of course if these others are equal to you players...
Vondur I Love Your Maps :p
#30 posted by Trinca on 2004/07/07 11:28:50
Vondur just keep doing great maps like lilith i love it is my next project to bots play it will be impossible to win :p
Aghast = Greatest Vondur Map EVAR.
#31 posted by biff_debris on 2004/07/07 13:40:09
And oh yeah -- RPG's map is nice, too ;D
RPG Map Is Realy,realy,realy Great!
#32 posted by Trinca on 2004/07/07 14:25:41
It's
#33 posted by PuLSaR on 2004/07/08 16:09:02
a really nice and fun map.
it plays fast - I like it =)
Superb
#34 posted by Kinn on 2004/07/08 19:21:32
Ok, I finally got around to playing this online, and by "playing" I mean flailing around like a 'tard whilst Speedy knocked seven shades of shinola out of me. Anyway, this rocks in every way: Architecture, texturing, lighting. I'm not exactly a DM connoisseur per se, so I'm probably not really qualified to comment on the gameplay, but it seemed pretty good even for a DM rookie such as myself; I had no trouble learning the layout/item placement in just a few minutes - plenty of time for me to get gibletised multiple times.
Lol!
#35 posted by DaZ on 2004/07/08 20:03:50
"gibletised"
Word of the year! :D
Yeah
#36 posted by starbuck on 2004/07/08 21:10:48
i gibletised your mum last night daz, she liked it too
Yes
This is a great little map, very easy to learn and fun to play. Well done RPG!
Demos
As Electro mentioned, we have a couple of demos of our games on RPGDM1. I can easily email them to you, RPG, if you want them, as they're very small (in .mvd format), the email would be less than 1 meg in total.
As mentioned above the demos are in .mvd format, meaning you can watch the game from any player's perspective (and switch between them), but it does mean you'll need fuhquake or some other quakeworld client that supports that format.
Sent Me :)
#39 posted by trinca on 2004/07/09 06:35:55
rui.neto@mail.pt
Demos
#40 posted by Trinca on 2004/07/09 11:29:46
nice demos Mr Fribbles :) i love you pkeg1 map
http://trinca.no.sapo.pt/demos/pkeg1.zip
and this great map made bye RPG you are a great mapper to, i love this one!
http://trinca.no.sapo.pt/demos/rpgdm1.rar all in .mvd format recorded at work with Estike
R.P.G.
#41 posted by JPL on 2004/07/12 04:04:35
I played last night your map, using Reaper Bot, and it was really a big fun !!! I take a look to the map, and particularly to textures, which looks very very good... Just some questions: the first is, where do you find your set of textures ?? I found they are extremely cool, and I would like (with your agreement) to re-use it, so, where can I download/find the stuff ?? Can I extract them (as default) from your map ??
I have other questions, but I will post them to the mapping help thread because they are more "technical".
Anyway it's a really cool map, with lot of fun, great architecture and lightning effects... As Vondur said
what else we need :) .. Good work...
Waypoints For Rpgdm1
#42 posted by Trinca on 2004/07/12 04:28:15
reaper bots suck a lot man...i�m making waypoints for frogbots version by Parboil they will play realy good... :)
Try This One R.P.G!
#43 posted by Trinca on 2004/07/12 06:42:41
they give a lot of fight not like reaper bots
http://trinca.no.sapo.pt/temp/qwprogs1.rar
the qc file!
http://trinca.no.sapo.pt/ways/map_rpgdm1.qc
P.S--> getright dont work in this adress!
JPL
#44 posted by cyBeAr on 2004/07/12 07:39:35
Most of the textures are made by speedy afaik and can be found at http://www.planetquake.com/speedy
CyBeAr
#45 posted by JPL on 2004/07/12 08:04:47
Thank you very for this great information !!!
Ouppsss
#46 posted by JPL on 2004/07/12 08:06:32
I mean: Thank you very much for this great information !!!... I really have to take off my mittens... bye..
Replies
#47 posted by R.P.G. on 2004/07/12 14:25:54
Firstly, thanks to all for your comments on the map. :)
Frib:
Yes please! I would like to check out those demos you recorded. I sent you an e-mail about it, and you should be able to send the demos to that address.
JPLambert:
As cyBeAr said, most of the textures are from Speedy's Cr8 texture set. Here is some info on the other textures:
plat1 -- I made this by combining some Cr8 textures.
rpgrocks1_rock8 -- This texture was originally made by Lunaran for Lun3DM4, and was then modified by Scampie, and finally modified by me.
slime1_jf -- Created by metlslime for his Rubicon texture set.
grass5g_g -- I'm uncertain, but I credited it as being created by Human Head.
sky_z1 -- Originally from Shrak, but I took it from Vondur's zed.bsp.
None of the textures are really mine, so I don't mind if you use them. Just be sure to credit the authors. :)
Trinca:
Thanks for the waypoint files! I'll have to check them out sometime.
Yay!
Finally found some time to play some games and I really do like it. Fast, open layout, good item placement... If I only had some DM skills :).
Oh yeah, another plus for making me have a look at my SP map, using the cr8 set, again.
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