|Posted by - on 2004/02/29 19:04:29|
|O B L I V I O N
Oblivion, the "lost Anachronox secret level," for Quake is ready to play. Both single player mode (recommended) and three player deathmatch mode (not tested) have been implemented. No co-op mode, sorry.
Oblivion is probably the first "space level," a level setting later popularized by Quake 3 Arena. Space levels feature areas and architecture suspended in-mid air, starry space or a void. Floating castles. Space stations. Pocket dimensions. That kind of thing.
Oblivion is not a typical Quake level. No room-corridor-room-corridor. Very few monsters. A lot of jumping (which is fun in this level, not a pain in the ass). The level terrain is both your friend and your adversary. If you play the level you'll see what I mean.
As always, comments and suggestions are welcome.
(originally posted by Rich)
I liked it, though there were some obvious problems. Some of the monsters weren't lit too well to be seen, I jumped into a deathknight I didn't know was there. Hard to manuever in some places because of the rocks, but they did really help with the vore.
Brushwork was very well done, super cool style. The rocks, the platforms, especially the underside of that one platform with the lava shooting out the underside (that was really cool.) Couldn't really find an end, just a warp to the top platform. Pretty neat map, but would've been better had it been appropriately finished.
On the top platform, you just go in the teleport you come out of.
Fun little map, but definatly short. Very well built, and I love the atmosphere... Would've been really cool to have been expanded a bit, Taking the age of the map into account, this would've been the coolest thing around way back when in 1997.
cool map; original and yet still has the old-school feeling.
"The Edge of Oblivion" the first space map?
Yes, it was.
go into the teleport i came out of, i just went into star fluid
What a coincidence! Never saw or heard of that one. When was it released? Mine was built in '97.
Thanks, all, for your comments!
I think he's talking about hipdm1, which was in hipnotic's mission pack.
And of course, there's also "Castle of Oblivion" from 2000, which is also named oblivion.zip! I had to rename one of the zip files. It was awful.
It was awful.
You having to rename the zipfile was awful? Or were you implying Castle of Oblivion was awful? Cos I thought it rocked :-)
If it's the former though then nm
If this was built in '97 then surely it has to be a close contender for first space map... SoA was released in '97 too wasn't it?
I was saying that renaming the zip file was awful. Obviously it was a non-event, but i was being facetious.
Would be a great speedmap, but as it is it's a) too annoying b) too short
Right off the bat I got stuck in the rocks at the spawn and had to reload the map. Also, there was some weird looking brush construction on some of the rocks. (very unclean)
Other than that it was pretty fun, and definitely original for '97. The battles were setup well and for the most part, everything looked good except for what I said above.
As a speedmap 9/10 as a regular map 4/10
Xen: Yeah, searching on the web for 'hipdm1' I found a few referances in Bluesnews' archive from way back in June '97, which places it at least a month or two ahead of this map's 'July '97' timestamp. Still, obviously both early pioneers of the style, and like I said, this would have been the balls if released way back when.
Feb. 27th 1997 Hipnotic Mission pack 1 started appearing in stores, making hipdm1: The Edge of Oblivion about 5 months earlier than 'Oblivion'.
Thanks for the super-sleuthing! The best I can say is that the Anachronox Oblivion was probably started in June of that year, but that's not going to beat Hypnitual, so let's call it official.
What kills me is the name. Both are "space maps" of a kind; both are named Oblivion. I think it's coincidence; everyone was looking for evil foreboding Quake-sounding names. ; )
But I _was_ working in Dallas at the time, and Ritual was just down the road, as it were. All of the Quake engine developers were pretty close, and while I hadn't played the mission pack, it's possible that this name crept in from elsewhere.
What a predicament. ; )
good for a quick blast, maybe it could have
used a few more scrags, would have been more
annoying,there were some behind the house
but there was the rocket launcher too :)
I�d like to play a speedmappack
in that style again (like sm45)
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