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Progs_dump + Copper 
Good evening friends and I hope Dumptruck sees this: How would I give the Enforcers in progs_dump the shooting behavior of the Enforcers in Copper? I’ve got my nail Enforcers in my map since I’m using progs_dump in Trenchbroom but I want them to continuously fire when they see the player just like the Enforcers do in Cooper mod. Thank you for your time. 
For Posterity 
I've reached out to Xeryn but I figured I could answer this here. The next version of progs_dump should be out in a matter of weeks. We've added a new Enforcer style (5) that is a rapid fire nail attack. We were going for more of a deathmatch opponent with a nail gun feel for this. It's not exactly like the Enforcers in Copper but they do fire a volley of around 10 nails per attack. Their aim is pretty weak. Again, not like Copper but closer than the normal Enforcer.

The good thing is you can replace the nail models and sound effects very easily to lasers and even the wall hit sound can be replaced.

Stay tuned for progs_dump 3 news very soon. 
Sound Off Soldier! 
If you check in here once a day or once a week please post a reply below (even if anon)

Want to gauge how many visitors are here (unless metlslime has some analytics. 
@dumptruck_ds 
Me o/ 
 
yah 
 
yah 
@dumptruck_ds 
I have data on active use (posts) — currently hovering around 1 per day — and the last login time for each registered user. That’s how the People page can tell how many recent users visited in the last 30 day — currently 69. Of course that doesn’t count anonymous visitors. 
Sounding Off Like I Got A Pair! 
I typically at least look at the site once per day to see what topics there may be any new posts in. 
The Quick Red Fox 
jumps over the lazy brown dog. 
Still Lurking... 
 
Yo! 
Would never give up on Quake! 
Boomer Shooter's Forever ! 
 
Yarp! 
Been in mah bookmarks for about 15 years now. Check it on the regular. If I post a release, it's here. 
Hello 
still checking the board about once per week 
Same 
Still mapping. 
 
I love you all. 
Playthru: The Dark Triad 
Here's a playthru of "The Dark Triad" (work in progress from this post.)

I loved it. Some nice tweaks and great level design from a newer mapper/modder imi74. 
The Great Pyramid 
Quake Engine Running On A ZX Spectrum 
It's kind of like watching a slideshow but cool proof of concept nonetheless. 
Lightmapped Liquids Video 
I made a short explainer on lightmapped liquids. With a little bit of background I found here on func. https://youtu.be/AmPB6wWOXbQ 
 
thanks dumptruck, you rock 
Water Lit 
I hate transparent water. It gives away all stealth enemies inside.
This new water lit looks fantastic, though. 
 
https://gitlab.com/HaydenKow/nuquake

quake for dreamcast with hardware acceleration

nice 
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