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Quake Injector QT 
Interesting alternative to the Java version. Have not tried it.

https://www.quaddicted.com/forum/viewtopic.php?id=948

Screenshot 
Quake 1 Is Free Open Source Game 
anyone who hate decompiler is retard! 
 
Quake 1 is actually not a free/open source game.

The engine, tools and some of the content may be GPL-licensed, but Quake 1 is very much a commercial game. That's even in the readme from the original engine code release.

https://github.com/id-Software/Quake/blob/master/readme.txt

All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game...

People really should know what they're talking about here. Free software zealots should know that Quake 1 is what it is, not what they'd like it to be.

None of this is to say that decompiling a progs to learn from it is a bad thing. The Quake re-release was clearly intended to be hacked on by the community. 
Remind Me 
why people are allowed to post anonymously here? 90% of anons just post offensive nonsense. 
 
90% of anons on this site are one person. 
Be Aware.., 
You'really not a foreigner.
If so
You won'the get in. 
H4724 
Oh really? I do often wonder if it's a known member of the community who simply doesn't have the balls to post under their normal identity, but I hadn't considered that it might (nearly) always be the same coward doing it. 
 
I post without an account, it does not mean that I am toxic. Internet and filled with brainwash. you just have to ignore them. 
 
is there a halloween jam this year? 
#32013 
Seems like it's coming. It's in development at the moment. 
There Is One Underway On The Quake Mapping Discord... 
Halloween Jam 4: Quakeslyvania

The time is upon us again! Sharpen your stakes, ready your garlic and try not to scream as we make spooky levels for Arcane Dimensions!

Mod: Arcane Dimensions 1.8
Get it here: https://www.quaddicted.com/reviews/ad_v1_80p1final.html
Gameplay Theme: Metroidvania, use the new permanent upgrade items for map progression! Blast Belt, Jump Boots, Lava Shield, and so on.
Map Prefix: hwjam4_authorname
Submissions: fairweather DOT design AT gmail DOT com, or fw#1312
Resources: Anything you'd like! Keep it spooky, or check this shared media Drive for assorted stuff: https://drive.google.com/drive/folders/1-s5DRShruSjRzKIrAyome-gDWw6ZL9YJ
Deadline: Roughly 28th to 28th
Countdown: https://www.timeanddate.com/countdown/halloween?iso=20211028T00&p0=57&msg=Halloween+Jam+4&ud=2&font=serif&csz=1 
 
sounds awesome! 
Recent Quake Maps 
I just want to complain about a trend I've been seeing in a lot of recent Quake maps/mods, but I don't want to single anybody out so I'm putting it here.

It seems like everybody and their dog wants to do Doom2016 style encounters, with wave after wave of increasingly difficult enemies spawning in to an enclosed arena. I don't mind it as maybe a final battle at the end of an episode or large map, but it's just getting relentless now and it's sucked most of the enjoyment out of the last few jams/packs I've played, because it just doesn't work that well in Quake. Even if the mapper has the common sense (which too many don't) to add a few respawning ammo boxes and/or powerups to the battle area, there nearly always comes a point in the encounter where it feels more like a chore than an adventure, because Quake doesn't have the dynamic risk/reward element that Doom does with its armour/health/ammo drop system, which always at least gives the player a bit of hope that they might be able to limp to the finish line if they're skilful enough.

For the love of god, please go back to designing interesting places to explore instead of just endless killrooms.

Thank you for reading my rant. 
Just Play More Quake 
 
 
What happened to Rick Lipsey? Anyone have a clue? He hasn't left any means of contact behind.

I might be back - will have to see. I basically suffered major Quake mapping burnout in 2016, followed by 3 years of medical issues which, while not expected to be life threatening, definitely took some wind out of my sails.

I did fire up the editor this weekend and messed around a bit. Maybe this will be the year I finally finish a map. 
Carmack Being Carmack 
GoQuake When? 
 
We Usually Post About These 
Sorry this announcement wasn't posted here. We usually make it a requirement to post here when the event is announced on Quake Mapping.

I'll try and make sure that happens from now on. 
Woops 
that was a response to #32015 re: Halloween Jam 
Any Updates On The Halloween Jam 4: Quakeslyvania 
How is it rolling? Can we get an estimated releasedate or is the team still gathering the submissions? 
Re: Recent Quake Maps 
#32017 Recent Quake Maps

I haven't played Quake for around 5 years, but during the last few weeks I've played a lot. I have to say from what I've seen I have to agree with these comments.

One thing I'd like to add: Light up your maps. Some I've played I have to run the brightness up to maximum just to see, or even resort to fullbright. I dunno, you guys must be playing with some godawful bright settings. 
Brightness 
I have to take back (mostly) the comment about map brightness. I've used Fitzquake for years, but to play these newer maps I downloaded Quakespasm. I loaded the map I've been working on in QS and noticed there is a significant difference in brightness. I'd estimate the equivalent of about .25-.30 gamma. I still think some maps are way too dark, but the difference between the two executables probably accounts for a lot. 
Looking For Lost Map... 
Hi, anyone know where I can obtain the xmasjam 2018 bonus map by sock? The only link I can find is dead...

http://www.simonoc.com/files/maps/sp/ad_xmasjam_sock.zip 
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