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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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@FranckySnow 
Looks cool. Please do share when it's ready. 
#31992 Shut The Fuck Up 
Its an Old game and these Mods are Free ! 
 
 
Get FortressOne ! 
Qlaunch Faster Stronger 
The project is still progressing to make it available to all I had to protect my ftp, encode and encrypt the archives.

The only way will be to use the script.
If you want the mods the user will have to go through the sources like Quaddicted the links will be displayed on each mod in the launcher.

The launcher will allow you to install the mods one by one to save space.

If one mod is dependent on another, it will install the dependency on you.

I return work on. 
It's Called The Quake Injector Dumb Ass. 
 
For The Child 
"It's Called The Quake Injector Dumb Ass."

ok child i know quake injector. But I think you're too narrow-minded for me to explain more about why I'm doing this. 
Finding Developers For A Game In The Quake Engine? 
Hey. I'm a bit of a new face in the Quake community, so I'll briefly introduce myself. I started modding Quake about 2 years ago, slowly but surely learning QuakeC. I'm building up a good template for a game (which if you frequent the QM Discord server you might have seen) for usage in a first-person-shooter project similar to Quake. The problem is, I don't have proper 2D art skills, or level design skills. I can only model weapons, props, and code. I wanted to know where could I find other developers interested in such a concept that would like to work with me on a commercial game. 
MarkV FPS Issues 
I can't seem to make the game run above the default 60fps even after fiddling with console commands. What am I missing? 
#32001 
They been swallowed into various blackholes. They might emerge, "when it's ready" etc. 
#31834 
What happened to Rick Lipsey?

Anyone have a clue? He hasn't left any means of contact behind. 
Quake Injector QT 
Interesting alternative to the Java version. Have not tried it.

https://www.quaddicted.com/forum/viewtopic.php?id=948

Screenshot 
Quake 1 Is Free Open Source Game 
anyone who hate decompiler is retard! 
 
Quake 1 is actually not a free/open source game.

The engine, tools and some of the content may be GPL-licensed, but Quake 1 is very much a commercial game. That's even in the readme from the original engine code release.

https://github.com/id-Software/Quake/blob/master/readme.txt

All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game...

People really should know what they're talking about here. Free software zealots should know that Quake 1 is what it is, not what they'd like it to be.

None of this is to say that decompiling a progs to learn from it is a bad thing. The Quake re-release was clearly intended to be hacked on by the community. 
Remind Me 
why people are allowed to post anonymously here? 90% of anons just post offensive nonsense. 
 
90% of anons on this site are one person. 
Be Aware.., 
You'really not a foreigner.
If so
You won'the get in. 
H4724 
Oh really? I do often wonder if it's a known member of the community who simply doesn't have the balls to post under their normal identity, but I hadn't considered that it might (nearly) always be the same coward doing it. 
 
I post without an account, it does not mean that I am toxic. Internet and filled with brainwash. you just have to ignore them. 
 
is there a halloween jam this year? 
#32013 
Seems like it's coming. It's in development at the moment. 
There Is One Underway On The Quake Mapping Discord... 
Halloween Jam 4: Quakeslyvania

The time is upon us again! Sharpen your stakes, ready your garlic and try not to scream as we make spooky levels for Arcane Dimensions!

Mod: Arcane Dimensions 1.8
Get it here: https://www.quaddicted.com/reviews/ad_v1_80p1final.html
Gameplay Theme: Metroidvania, use the new permanent upgrade items for map progression! Blast Belt, Jump Boots, Lava Shield, and so on.
Map Prefix: hwjam4_authorname
Submissions: fairweather DOT design AT gmail DOT com, or fw#1312
Resources: Anything you'd like! Keep it spooky, or check this shared media Drive for assorted stuff: https://drive.google.com/drive/folders/1-s5DRShruSjRzKIrAyome-gDWw6ZL9YJ
Deadline: Roughly 28th to 28th
Countdown: https://www.timeanddate.com/countdown/halloween?iso=20211028T00&p0=57&msg=Halloween+Jam+4&ud=2&font=serif&csz=1 
 
sounds awesome! 
Recent Quake Maps 
I just want to complain about a trend I've been seeing in a lot of recent Quake maps/mods, but I don't want to single anybody out so I'm putting it here.

It seems like everybody and their dog wants to do Doom2016 style encounters, with wave after wave of increasingly difficult enemies spawning in to an enclosed arena. I don't mind it as maybe a final battle at the end of an episode or large map, but it's just getting relentless now and it's sucked most of the enjoyment out of the last few jams/packs I've played, because it just doesn't work that well in Quake. Even if the mapper has the common sense (which too many don't) to add a few respawning ammo boxes and/or powerups to the battle area, there nearly always comes a point in the encounter where it feels more like a chore than an adventure, because Quake doesn't have the dynamic risk/reward element that Doom does with its armour/health/ammo drop system, which always at least gives the player a bit of hope that they might be able to limp to the finish line if they're skilful enough.

For the love of god, please go back to designing interesting places to explore instead of just endless killrooms.

Thank you for reading my rant. 
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