Quake 2 Movement
Is weird, moving down a sloped surface is very clunky
Not really a bug, i always liked that if you hit the front of a step mid-air, you can still step up onto it.
It solves that annoying problem in quake dm4 where if you drop into a sunken grate, you have to hit the bottom before you can step out of it.
Also makes it possible to make jumps that you would have narrowly missed.
I was tempted to add it to fitzquake but, since it changes gameplay, i decided it was a bad idea.
Day Of The Lords?
Jam 6: Day of the Lords
So I'm considering getting web hosting. I have no real interest in running a server, just somewhere easy to have a website. Preferably free, if not free then low cost.
if he is still hosting dudes on fov120
Orange is a very bright shade of brown: (y/n)
All Of Valve Games
are essentially quake.
I'm assuming that is the connection you're making?
Though It Upsets Me For Some Reason
All the brown/tan swatches I tested were between red and yellow, which is clearly orange territory.
Transmissions : Element 120
is a stand alone Half-Life 2 mod where your gravity gun is turned into something all together more Quakey.
One of the best source mods I've played for quite some time, and certainly the most beautiful one in recent memory. I recommend! It'll take you around 1 - 1.5 hours to play through.
ah, so it's the Air Fist mod from 1997 but with real levels designed around it :)
how can there be 180 unread posts in the mark v thread?
170 of those are new builds because nobody uses email for bug reports
Looks sweet in the video. Website is annoying as fuck. Sound by default, fuck off.
Baker was putting Mark V on the back burner
Early Half-life Footage -
I don't get all the HL hating. It experimented and opened up the FPS/Quake genre into something new.
A shame so very few followed in the their footsteps.