You're a troll alright :)
Themes For Jam 6
id/Speedbase (with Quoth monsters for variety)
Day of the Lords
Probuilder In Unity... Like A Boss! UE4 Needs To Catch Up!
THIS... THIS is why I also love Trenchbroom. But yea PROPER level design tools make the world of difference. Unreal Engine 4 Brush tools make me sad.
That looks hella cool, I've been considering the possibility of making my own game and this would definitely be the way forward! Unless Unreal has an ace up its sleeve.
Jam 6 Theme -
80's noir cyber punk with neon.
Yes? Is there some question?
Another thing I do to cut spam is just block any post that contains the same url more than once. Surprisingly effective.
starting around 2:30
love that edge/face/vertex manip, basically 3dsmax.
Rubicon Rumble Jam
<skacky> would a rubicon jam also interest people?
<skacky> make something evil with rubicon
<skacky> could even make it work with rrp
<Daz_> rubicon jam could be cool
<Daz_> I agree it would need to be for a mod
<Daz_> for enemy variety
<skacky> they look so stupid but I love them
<Daz_> I agree, they are cool
The Source In The RRP Download
Is clean and ready to use, although the editing guide got stuck in a separate download somewhere.
That's a cool Unity video, thanks.
I suggest "Louis Vuitton" being in a post should prevent the post from being made at all.
Hey now, let's not get too rash. Someday some of us might need a good bag at a reasonable price.
And by some of us I of course mean Shambler...
It's as if the lead designer arrived at work on day one, sat down at his desk, sharpened a pencil, threw up his hands and said "well, I can't think of anything."
I have loved this quote for years.
Quake II Jump
Hey, please come play on German Q2 Jump. We all speak english here and even fellas from tastyspleen come jump with us.
adrenjumps are great maps to play, they're mine!
Quake II Jumping! The only skillful jump game!
One thing I do like more about Quake2 than Quake is the extra handful of movement bugs. Ledge double jumping is just neat.
Quake 2 Movement
Is weird, moving down a sloped surface is very clunky
Not really a bug, i always liked that if you hit the front of a step mid-air, you can still step up onto it.
It solves that annoying problem in quake dm4 where if you drop into a sunken grate, you have to hit the bottom before you can step out of it.
Also makes it possible to make jumps that you would have narrowly missed.
I was tempted to add it to fitzquake but, since it changes gameplay, i decided it was a bad idea.
Day Of The Lords?
Jam 6: Day of the Lords