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Schwanzstucker! 
 
Gott 
What a magic finish. 
Had 
a dream with those figgin' land-bound fish from someone's recent speedmap chasing me round. 
 
Today in "Huh!":

The Doom BFG does damage in a cone, radiating away from the player, in the direction he originally fired it, regardless of where the projectile actually explodes.

http://www.gamers.org/docs/FAQ/bfgfaq/ 
Huh 
And the cone is traced from where the play has moved to at the time of projectile impact? That sounds ... wacky. 
 
Yeah, I was watching a Doom2 speedrun and wondering why the guy would a) fire the BFG at a wall before walking into a room and b) everything would die anyway 
Uh Oh.. 
I Wrote A Research Paper 
http://cg.ivd.kit.edu/890.php if someone is interested :-) 
Vondur Farted. 
Mystery solved. 
Megaman 
Over my head. Looks nice though. 
 
Look at you, lead author! Cool beans.

When it comes to papers that are over my head, I like graphics papers the best 'cause they have pictures that at least give me the gist. :-) 
Mr Law: 
Do you have a Twitter? I saw you wrote a new Quake Guide and tweeted it to my meager following and suddenly wondered if you do. 
 
I do, but it's almost entirely me using Twitter in read-only mode: https://twitter.com/joel_k_baxter

Feel free to follow it if you like, maybe I'll bootstrap myself into actually posting on it some day. :-) 
:-) 
 
Cthulhu Crypto Currency 
...and I'm Back. 
I personally liked the elk mountain resort's villages because it was music nicer and prettier than the house I'm currently living in. 
Yeah. 
Obviously.



Did you hang out with Madfox while you were there? 
No. 
Don't ask me a question like that again. I don't know that guy or any of you. 
LOL 
 
Nice 
Did you score? 
 
win
looz or
drew. 
^ :) 
 
Been A Long Time 
Since I fell asleep at my desk working on Quake. 
Since I Fell 
out of my map while I was still dreaming. 
QBSP Texture Coordinate Compuation 
Does anyone know where in the QBSP source code (or any Quake 1 derivative) the texture coordinates for the vertices get computed? I can't find it ;-) 
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