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Godspeed Mike 
Thank you for all your maps and good luck for what's to come. Don't be a stranger. 
@Mike 
It always feels odd to me whenever someone says goodbye on a forum. Not mapping or visiting a forum again after so many years of hanging out seems a shame to me. If you love mapping that much (16 years) there is a good chance it is something you really enjoy.

I remember when you posted pictures of your latest map on func a couple of years ago, I thought they looked amazing. I took a copy of them and stuck them in my Q1 inspiration folder. When I was developing my MOD I often use to check my inspiration folder for ideas on shapes, style and form.

As I learnt recently, mapping at a slower speed is never a bad thing, especially when you produce quality projects. 
But Coding Is A Habit 
and maybe you just have to go cold turkey on it sometime. 
Good Luck Mike! 
thanks for all the maps, enjoyed the heck out of them. 
Nice One Lun 
very jealous.

And sock, are you living in BA or just visiting? 
BA For Life! 
@Nitin, yeah I live in BA, been here a while. I spoke to Lun a while ago and offered a place to stay, he seems to have itchy feet and wants to travel! Hopefully he will meet up with Ijed in Chile! :) 
Thanx Mike 
for showing examples of floppy bursting levels,
and the heartache to get them back in again. 
Ah 
Didn't know that sock - might drop you a line the next time I'm over there.

The mapping world is a small place indeed.

We'll miss you mike, thanks for the great maps. Now off to download your swansong.

And hope for a comeback tour. 
Episode4 
I always thought it was great as well. Rougher around the edges maybe, but full of iconic levels that stick in the mind.

Elder God Shrine
Palace of Hate
Azure Agony
Nameless City
Pain Maze

And I vaguely remember parts of the amphitheater level and the base level. 
Episode 4 
The only thing that I really didn't care for was the way to the secret level. It was just a bit too clever.

And fuck Tar babies. They can be used but not in a really wide open place, they need to be in a level where they can be funneled a bit. They just move too quickly and randomly otherwise. 
Tarbabies. 
Are great. 
Could This Be Why... 
Hah! 
Carmack always strikes me as some quiet introvert and then there's stuff like this... 
It's The Quiet Ones.. 
that you gotta watch out for. All of that pent up rage and whatnot. 
Carmack Is A Black-belt 
Quoth DMSP 
You know what would be awesome? Quoth DMSP... there's a ton of various extended monsters for the mod plus maybe it could use the worldspawn flag for the maptype (base, rune etc) and spawn only theme specific monsters. 
More Reading 
@mechtech 
And that is why most DLC content purchases are an evil concept in my opinion.

Imagine a Quake where the Rune\Sigil is either won by fighting through 8 or 9 levels or can simply be acquired through a purchase. It defeats the purpose of getting it in the first place. The successful journey is the reward. Bad decisions should be punished to some extent while good decisions are rewarded. Things like what you linked to are really just cheats with a price tag.

The sad thing is that, like most cheats in games, the only person cheated is the person who bought the cheat.

Alternatively the game is intentionally made so mind numbingly boring that getting beyond certain "Gates" in the game play is appealing enough to the casual player to be worth the extra (relatively smaller cost compared to the original cost of the game) cheats to make it seem worth it to see what happens next.

This is even more evil in my opinion because the base design decisions must shift to making boring games with spaced content worth viewing as long as you pay for it. 
DLC 
I'm not averse to DLC in games as long as it's done correctly. Specifically games like TF2 where the community can sell hats and stuff, vanity gear etc.

I'd love it if id software released a version of Quake that I could sell maps/map-packs/mods on, I know I'd definitely buy them too. And wouldn't be nice to earn some cash for your efforts? 
And Wouldn't Be Nice To Earn Some Cash For Your Efforts? 
I'd rather be poor than a whore. 
Scamps... 
I'm unemployed so I'm already poor, it sucks monkey balls. 
FifthElephant 
Unemployment sucks. I went through that last year. Time goes slow but rent bill shows up fast.

When your working you think off all those things you would like to do if you had the time. When you have time your broke. 
Necros Shouldn't Be Working On The Wiki 
As Magneto clearly explained in X-Men 3:

"In chess, the pawns go first ..." 
Or Another Way To Think Of It ... 
If Necros is the Albert Einstein of mapping (he is), he should gently tweak others work after it is largely completed, supervising the effort.

He should be grading the homework, not doing the homework.

Many know how to map, the rules, etc.

Necros best contribution isn't that, it is how to put the cherry on top of the ice cream. Others can make the ice cream first ... 
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