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Strange Site Though 
Though... 
OH MY HEAD 
 
Hmm... 
it is possible to get stuck between the debris in the dead jesus hall in that map. a clip brush would have been nice. 
Hobr 
the end of that map fucked me up real bad. I damn near shat my pants. I wasn't expecting what happened at all. Luckily I managed to escape despite only having rockets to deal with the situation. 
YO 
I'M BACK!

Anything interesting happened here while I was away? 
No. 
The capital letter yelling in your "I'M BACK!"
was the most excitement for at least six months.

Well apart from the czg/zwiffle/metlslime tri-orgy, but you don't want to hear about that. 
Ya Rly 
No TronDM3 yet. So little excitement. 
Oh... 
I read that as "trilogy" the first two times.

That would have probably been more exciting. 
Fov120.com 
what's wrong with the main site btw.? it always displays some site called beich.de. the subdomains work, though. 
Except For Pipeline 
nt 
Boardgame 
I made a board game. There's a demo here:

http://www.randomviolence.net/randomviolence%20playable%20demo.pdf

(6mb) 
Fov 
front page is gone due to lazyness on my part. anyone need pipeline back? 
Well I Assume 
there will always be SOMEBODY who could make good use of pipeline :) 
Lth 
ha. Nice one. :) Wanna come over and play a few practice rounds with me? 
Sure 
Yeah, sure, whereabouts are you? 
Greensboro, North Carolina, USA 
But if you come around for a game, I'll buy you a beer or two! :) 
Okay 
I might be the US this summer =) 
Oh For Real? 
I'll be sure to keep some beer on hand. Mind you, I do that anyway. 
Wait . . . Did They Really Say That? 
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?

It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.

Thoughts? 
 
I think that's a load of crap. It would've been more plausible to say "it added tension and suspense to the game." But, I think I read that quote in PCG, and IIRC it was a comment to D3DM (why it was slower paced and only had like 1.5 players allowed per server.) But either way, that's a crappy reason to make a player move slowly. 
RPG: 
While that does sound sort of like B.S, I think doom3 the game benefited from the slower movement simply becuase it suited the style of gameplay. What they hopefully did (this is unlikely) is said "here's the movement speed that benefits gameplay" and then "here's how much detail we should put in our levels based on the already-designed movement speed. 
Well, 
i still don't know how to do basic things, so i have the 'v' key bound to the command for movement speed, which i have upped to about 240 which i press every time i play d3 these days. (a little faster than 'sprint' speed)

i don't find i miss anything at all, and i still spend time to appreciate a nice area of a map. (and i've played the game through a half dozen times now)

i think the slower movement speed had more to do with making the game harder. i've noticed which 'quake style' movement speed, the monsters are easy to dodge. it was the sluggish movement which made them dangerous. 
Oh, Absolutely 
There's no question that the movement speed suited the gameplay they were going for, but that justification, even if not a main one, is absolute rubbish.

Also I was wondering if someone might have comments regarding a correlation of movement speed and perceived depth of an environment, since a player may be less likely to notice certain details; or at the very least, then the player gets to choose which set pieces to stop and look at. 
RPG 
The amount of things willits says that are absolute rubbish cannot be measured by any instrument yet constructed by modern man. 
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