Also
#971 posted by aDaya on 2016/01/15 00:13:39
inb4 someone or a small team of modders try to redo from the ground up D4 on iDTech 4
Boo
#972 posted by DaZ on 2016/01/15 02:41:37
90s fps = simple mechanics, complex level designs
Modern fps = complex mechanics, simple level designs
In a nut shell
It's Almost Like
#973 posted by ijed on 2016/01/15 02:59:22
They're listening to our criticising whinging.
#974 posted by mankrip on 2016/01/15 03:31:00
So, the weapon selection wheel is optional, and there's a quick selection method for weapons. Nice.
However, they mentioned an "upgrade system". For me, upgrade systems reeks of grinding.
In classic Doom, the only upgrade was the backpack, and even back then I didn't like it much. But at least it was an upgrade achieved directly through gameplay, it had a physical interactive presence in the game world (in simple words, it was a pickup item). Now they seem to be using an in-game store for the upgrades.
Let's see how this will turn out. Maybe one purpose of in-game stores is to make sure that players will eventually get the upgrades, since pickup items may sometimes go unnoticed. But I don't think Doom needs this.
I Like Marty Stratton
I've been to QuakeCon a few times (1997, 2000, 2002 and 2005) and it's nice to see a guy work his way up through the ranks at id and get to direct a dream project. At the events I saw him at he always seemed liked the hardest working guy of the bunch, very approachable and direct. I'm rooting for D4 myself and I liked the alpha although it was pretty bare bones.
Upgrades
#976 posted by Shambler on 2016/01/15 11:33:22
I like upgrades and RPG-lite stuff, if it's done well. It gives a bit of a reward for exploring around and finding the stuffs etc.
OTOH, Daz is very correct with his assessment, maybe the most succinct summation of where it's all gone wrong.
Upgrades Can Be Good In Fps
#977 posted by PuLSaR on 2016/01/15 13:18:07
Hard reset or shadow warrior comes to mind
#978 posted by Killes on 2016/01/15 13:56:34
Bleh.
Upgrades and rpg-lite...
What about doom beat on "take it easy" = Doom proficiency +3!
Fucking improving your own fucking skills is all the RPG you need in a Doom FPS ffs.
Here you can even play weapon upgrade with a new mouse = aiming +1! Even take a few graphic tweaks for some extra FPS = Reflexes & Accuracy +1.
Fucking tits.
Its gonna be whinge & whine all the way till release I am afraid :P
#979 posted by mankrip on 2016/01/15 14:51:53
Hard Reset had a better upgrade system than Shadow Warrior, because the store was a physical place in the game world.
Anyway, I just hope it doesn't turn into a "perform 60 fatalities to upgrade your pistol, or kill 10 Hell Knights with the chainsaw to upgrade your shotgun" grindfest.
#980 posted by anonymous user on 2016/01/16 13:59:39
THe monster design is lame for some monsters- Very., very lame.
I don't care about recreating doom perfectly but I would settle for a good, doom inspired frantic game full of challenging action. But I don't think doom 4 will be good, it will be mostly ruined by bad, cramped level design and the pinata mechanics making the combat difficulty and tension trivial (my predictions)
#981 posted by anonymous user on 2016/01/16 14:12:46
A thing I don't get is how Id Software ISN'T an independent study making games for the sake of making good games. Didn't they earn "fuck you" money way back then? What the fuck happened. Did they seriously mismanage their capital for doom 3 and rage?
2013 Shadow Warrior Feelings
#982 posted by mankrip on 2016/01/16 14:22:05
Busy gameplay with fast combat but slow map navigation. Let's hope not.
It worked well enough for the 2013 Shadow Warrior because that game is basically a first-person beat-em-up; mastering the sword is way more effective than shooting.
Slow map navigation sucks. Quake 4 was disappointing in that the running speed was slower than Quake's walking speed. It felt more realistic, but realistic constraints aren't fun.
#981
#983 posted by mankrip on 2016/01/16 14:39:03
They mismanaged their human capital. Plus, maybe they just got bored.
They needed a kind of Romero to pump things up. The last id game that was true to its roots, imo, was Quake III Arena.
Partypoopers
You guys are great at parties aren't you?
#985 posted by JneeraZ on 2016/01/16 16:06:12
It's just reality. I mean, id hasn't done a kick ass game in quite a long time. RAGE was good but that was about it .. good. They haven't done great in ages.
Yes...
Id hasn't done a good game since Doom 3. Rage sucked. There's no reason to have faith in it. However, I do feel it's populair to hate on it regardless of quality or not.
#987 posted by Killes on 2016/01/16 16:39:14
Fuck if its popular or not to hate on sub par shit produced by studios that have no fucking valid excuse for it. Mediocrity from professionals should be shit on
#988 posted by Rick on 2016/01/16 16:58:53
I played Rage and Doom 3 both for just the second time last month. I would say that the games are too different to call one better than the other.
However, Rage was probably more fun the second time around than the first. On the other hand, Doom 3 was almost too annoying to play.
The Doom 3 lighting is very hard on the eyes, really fatiguing, and I was sick and tired of randomly spawning monsters by the third level.
I mean really, how did that imp know to be waiting behind that wall for me to walk past? Did they build the base around it? Jeez.
As far as Doom 4, I have not got much hope.
#989 posted by JneeraZ on 2016/01/16 17:00:22
For me, it comes down to looking for signs that a developer understands their own franchise. The moment I saw stylized execution animations, I knew that whatever remains of id does not.
#990 posted by mankrip on 2016/01/16 17:07:35
Rage would've been great if it was less ambitious.
Cut all the minigames, half of the sidequests, most of the talking and anything else that gets in the way of the action, and Rage becomes a great game.
Same for Doom 3. Resurrection of Evil is what Doom 3 should have been.
FPS developers should let the overambitious cinematic inventory-management projects to the indie MMORPG crowd, and focus on adrenaline-fueled acrobatic visceral heart-pumping action & navigation. In my humble opinion�
In The Case Of Rage
what mankrip said is true. The combat is fun. But in the case of Doom 3, it's not. It's just no fun.
#992 posted by Joel B on 2016/01/16 19:25:50
I've played Doom 3 and Rage end-to-end twice, which is more times than I've done for most SP games. They aren't great games, but there's a reliable core of good shooting in there that I can kind of happily chug along with, once I've tuned in to how the game works/feels.
I don't have super high expectations for Doom 4 but I do think it's premature and kind of wet-blanket-y just to rage about how bad it is destined to be.
I recently played through Lost Missions for Doom 3 and it was a chore. Rage has far better gameplay and is a bit overlooked. Oh well.
#994 posted by Zwiffle on 2016/01/16 20:14:33
I remember liking Rage for what it was. I wasn't expecting the 2nd coming of Doom, but several levels were very well designed and the monster design felt solid all the way through. The tech was/is a huge disappointment, and the ending was terrible. But the core of the game was promising.
That Regenerating Health Though
#995 posted by aDaya on 2016/01/16 20:26:27
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