Fr3n
#9907 posted by biff_debris. on 2006/02/27 12:54:34
No shotgun in the map. No shotgun in the map? No shotgun in the map.
Otherwise, it rocked and had some neat spins on the original =D
Biff
#9908 posted by Fern on 2006/02/27 14:19:59
the original had no shotgun and I wanted to keep the enemy/item count identical to e1m3 for speedrunning purposes. But on subsequent maps like this (if any) I'll tweak the gameplay a bit so skill 1 has more of a standalone entity set and only 0 and 2-3 are like the original.
Bondo:
#9909 posted by metlslime on 2006/02/27 23:14:41
off topic, but can anyone tell me where I can get help compiling fitzquake using VC++ Express? i've installed masm32 and the platform SDK, and it starts compiling but inevitably fails... I don't even know where to begin trying to fix it
You could begin by telling us what the errors are. Missing header files?
Actually What I Meant Was
#9910 posted by Fern on 2006/02/28 00:38:49
"I'm so completely blind and incompetent that I didn't realize there was a shotgun in the original" (just found it)
Func
#9911 posted by unlogged bamb on 2006/02/28 09:02:12
is so unavailable I'll probably stop visiting for a while. My computer broke too.
Have some nice time.
Or Rather
#9912 posted by same unlogged bamb on 2006/02/28 09:03:56
have a nice spring!
(except blackdog)
/me HUGs Fern
#9913 posted by biff_ on 2006/02/28 15:55:08
Doom Map
#9914 posted by biff_debris. on 2006/02/28 16:51:09
Sigh.
#9915 posted by biff_debris. on 2006/02/28 16:53:36
Biff
#9916 posted by negke on 2006/03/01 01:44:27
nice one - a fun blast from the past. made me want to do some doom mapping again, too.
i was pretty low on health all the time and therefore died a dozen times in the outdoor area, but that's ok for uv; once i got the plasma gun it all worked out by itself.
you forgot to make the doortrak linedefs "lower unpegged", though. ;)
I'll Have A Nice Spring Anway, Damn You!
#9917 posted by BlackDog on 2006/03/01 01:52:35
Erm. Much later this year, anyway.
Neg|ke
#9918 posted by biff_debris. on 2006/03/01 02:51:10
Thanks, you. I knew about unpegging the doortraks, but at the time thought it looked interesting to see them rise up along with the door, made them appaear more "mechanical". Dunno.
And please please please finish that doom map you were working on -- it looks awesome.
Interesting Looking D3 Map
#9919 posted by Tron on 2006/03/02 10:42:07
http://www.doom3world.org/phpbb2/viewtopic.php?t=14787
ColdT has a little teaser video from his upcoming level "Make It To Morning 3". What it lacks in polish it makes up for in looking like a whole heap of fun and being original.
Yeah...
#9920 posted by metlslime on 2006/03/02 12:34:33
looks like a half-life level with normal mapping.
But trains! helicopters! flying minecarts!
Quake End Game Messages - Metlslime
#9921 posted by steven_a on 2006/03/02 23:39:41
.. The messages like "I'll bust your face open for leaving" are in the C engine code [what tyran said]. There's 8 or 16, 3 or 4 line stanzas. I'm not much at generating quake atmosphere, so am reluctant to try myself. Maybe if I tried plaquerizing some of the cool quake fan sites ?
Do Id Still Have Those Messages On Their Current Games?
#9922 posted by than on 2006/03/03 04:12:51
The quit messages are one thing I remember from their old games. I don't recall seeing anything other than the utterly generic "are you sure you want to quit?" in more recent games. I hope they bring them back.
I Wouldn't Leave If I Were You - DOS Is Much Worse
#9923 posted by BlackDog on 2006/03/03 07:39:49
These have been missing from every id game since... well, since Romero left.
?
#9924 posted by R.P.G. on 2006/03/03 10:09:03
What happened to all my internet pals that I hung out with until a week ago? Has Europe and Asia been bombed off the map and someone forgot to tell me? I know I've been busy and absent, but I didn't think I was that absent.
R.P.G
#9925 posted by Jago on 2006/03/03 14:05:20
Why do you no longer come to #tf?
Biff Re: Doom Map
#9926 posted by Zwiffle on 2006/03/04 07:31:46
Awesome map. I only got 2/3 secrets but 100% kills so that's awesome. I only have two complaints though, one minor, one not so minor:
1.) It was too short. It took me like 10:00 to get through the map (and like half an hour to figure out how to get it to run.)
2.) Everytime I went to use an elevator, Doomsday crashed on me and exited. Dunno why. I had to noclip through them, so it wasn't too bad. I couldn't figure out how to get it to run in Zdoom, but that doesn't matter cuz Doomsday > Zdoom.
Anyway, gimme me more!
Blah
#9927 posted by Zwiffle on 2006/03/04 07:32:08
Gimme me grammar check!
Zwiffle
#9928 posted by Sielwolf on 2006/03/05 02:36:29
not to sound like a wise-ass but IMO it�s more like:
Doomsday - eye candy but poor compatibility (i.e. poor dehacked support)
ZDoom - classic look and cool editing possibilities (scripting, deep water etc.)
Have a look here: http://www.zdoom.org/wiki/index.php?title=WADs_created_for_ZDoom,
try wads like Void, RTC-3057 or Dark 7. For running wads in ZDoom just drag and drop the wad onto ZDoom.exe.
Biff: haven�t played your map yet(feeling more like Q2 atm), but I will for sure. Have you considered to upload it to newstuff ?
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/
I�m sure many other doomers would appreciate a new quality wad :) (there are weekly reviews at Doomworld)
Minerva Metastasis Part 2 Released
#9929 posted by Blitz on 2006/03/04 22:55:08
I saw on Source News today that Adam Foster released part 2 of his ongoing HL2 SP series "Metastasis"
Info, screenshots, and download here: http://www.hylobatidae.org/minerva/phosphenes.shtml
Zwiffle & Sielwolf
#9930 posted by biff_debris. on 2006/03/05 13:59:06
Zwiff: Yeah, it was a bit short, promise the next one will be longer. And Sielwolf is right, ZDoom is the way to go.
Sielwolf: I'll upload there, although I am already wincing at what the Doomers will have to say about it ;D
Sielwolf, Cont.
#9931 posted by biff_debris. on 2006/03/05 14:21:19
Well, I tried to upload there, got a "550 permission denied" error =(
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