Summoning Great Strength
#965 posted by anonymous user on 2017/09/19 07:57:52
eQtools. Erics Quake Tools.
Tyrutils-ext
#966 posted by generic on 2017/09/19 14:08:52
#967 posted by metlslime on 2017/09/19 16:36:22
What's wrong with ericw-tools?
#968 posted by Joel B on 2017/09/19 20:08:05
"func_compiler" does have a certain charm.
Or maybe "qompiler" although perhaps that's too vulnerable to typos?
Trying to think of other terms besides "compile"... "quakebake"?
#969 posted by ericw on 2017/09/19 20:35:06
One I thought of was "arcaneutils".
"ericw-tools" is nice and straightforward though.
"func_compiler" is good, disadvantage is it's hard to say and it would be hard to read without the underscore (e.g. funccompiler).
"arcaneutils"
God no...
Just Pick A Simple Grim, Quakey Word And Stick "tools" On The End
#971 posted by anonymous user on 2017/09/19 21:00:54
Eldertools
Darktools
Grimtools
Shubtools
Gloomtools
Murktools
you get the idea
Browntools
#972 posted by anonymous user on 2017/09/19 21:03:18
Definately "Browntools"
More
funcTools functools
funcUtils funcutils
fooTools footools
kungfew kungfew
#974 posted by Qmaster on 2017/09/19 22:22:44
Arcaneutils is ... ich. The eu in the middle alone is distasteful, let alone the confusion with AD. Plus its so long and just not catchy. Func_compiler is cool, but also long.
func_piler maybe
Arctane maybe
Architools
Qtils (q utils)
Lichtools (off the infamous nonexistent Lich Fiend)
Qvlisp
Maybe just Func_tools:
func_bsp.exe
func_light.exe
func_vis.exe
#975 posted by anonymous user on 2017/09/19 22:23:44
The Compiler of Erich Zann
The Tools That Compiled Sarnath
#976 posted by Mugwump on 2017/09/20 04:57:12
I like ClEric and Qompiler (maybe shortened to Qompil?). Putting a Q instead of an initial C is a Quake tradition and it would be a nice nod to it.
I agree with Qmaster that Arcaneutils is meh for the exact same reasons. Oh, and whoever came up with The Compiler of Erich Zann is an evil genius! Reminded me of a Mekong Delta album.
#977 posted by muk on 2017/09/20 05:02:31
I have a batch file called qompiler :P
https://github.com/muk0r/qompiler
its kind of broken right now though.
I Knew It Sounded Familiar!
#978 posted by Mugwump on 2017/09/20 05:11:16
TheLastQuakeToolsYouWillEverWant
#979 posted by brassbite on 2017/09/20 07:30:24
Short: TLQTYWEW
WEW
👌
Map jam where every map title is a possible toolset name and the best map wins the right to name the tools
Cue "penispiler"
#982 posted by anonymous user on 2017/09/20 14:52:39
Slipgatools
The Lesson To Be Learned
#983 posted by negke on 2017/09/20 18:23:25
Don't ask Func for name/theme/feature suggestions...
Cuntpiler
#984 posted by Mugwump on 2017/09/20 19:22:37
Better End The Suggestion Period
#985 posted by ericw on 2017/09/20 20:02:07
ok - scratch arcaneutils. Thanks for the ideas.
probably "ericw-tools" is the pragmatic choice becuase I've heard people refer to it as that anway.. hm.
Yup
#986 posted by Mugwump on 2017/09/20 23:01:45
You've added so much to TyrUtils that your fork is not really Tyrann's anymore. It deserves your own brand.
Keep Your Name In It
#987 posted by sevin on 2017/09/21 14:01:01
It's casual and easy to remember. Plus reminds everyone who's working on it.
Question
#988 posted by mankrip on 2017/09/24 21:03:33
If a func_wall entity has skip-textured faces that goes deep inside the world's brushes, crossing multiple VIS areas, will said entity be "visible" across all those VIS areas, even though it has no faces to render in there?
Maybe this is more of an engine problem.
#989 posted by ericw on 2017/09/24 22:33:34
I am guessing "yes" they will be visible. skip faces are deleted towards the end of qbsp so they're included in the model mins/maxs - I think.
To optimize for this case I think the engine could build a tighter visible mins/maxs by iterating over all faces/vertices of the model.
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