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Something You Guys Might Be Interested In... 
it's a bit old and rather long, but it's well written and (i feel) worth the read:
http://static.circa1984.com/the-big-scam.html

cheers! :P 
 
started reading. very interesting. 
Necros 
Hmmmm yeah interesting stuff. Way too long, I skipped the middle half, but the rest was pretty enlightening. I see enough greed and money-fixation in Guild Wars (a game without any chance of theft or piracy, and only very minor options for scamming) for it to strike a chord. 
Oh Nooo 
MMORPG drama 
Qexpo 2006? 
Hey Guys 
If you're sick of func_msgboard being ridiculously slow, just log out. Everything loads like lightning if I'm not logged in. You don't get last-read tracking but that's not exactly vital.

Surely metlslime will rush to fix the issue. 
Very Cool Quake Image / Wallpaper / Conback 
Textures Beta Test 
textures beta test. kinda
those been rotting for like 3 years ...
http://www.planetquake.com/speedy/textures_rust_beta.zip

test them in ur mapping and request particular textures to be made
(I know there are no lights)
then it could be made into final.
small ones are q1 friendly even

dont re-distribute plz dont steal credit 
Speeds 
These look very very dark to me, can't make out anything. 
Q1 Tools Update 
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. speed optimized builds, enhanced QC (progs) validation and support for 1k sounds.

GL-engines have now also external bsp texture support, smooth model interpolation and improved model lighting. GL/WinQuake have now rudimentary Nehahra support and can have 64k globals in progs.

NehQuake has now also support for 1k models, >32k clipnodes and improved standard engine conformance. Light and ConvDem have some minor fixes. Please see readmes for details.

Any comments are welcome. 
Aguire 
double news post. 
Nolf2 
if anyone has nolf2, can they please email me ? 
Wow 
I bought Quake 4 a while ago, and got bored of it really fast. Dug up my copy of Quake 1, sent it to a bunch of friends, got a server set up, and downloaded a bunch of old Quake custom maps. It's the best fucking game ever created. Ended up stumbling into here along the way.

I used to post on Qboard way more than could have been healthy like 6-8 years ago, and I'm mildly shocked to see this community is still kicking around. Lots of familiar names on the member list. Good work, guys. 
Zanno 
What was your nick back then? I don't remember your current one... 
 
we're a lot uglier now though :o 
 
Just Zan. Admittedly, this place was never too fond of me, I was a stupid annoying little kid back then. I've grown up since.

I'm sure a few of the older remembers have some fond memories of myself making a complete ass of myself in #tf :( 
OMG 
Zan, zanyashi or whatever? HAHAHAHA, you're a legend on #tf (sorry, that's not a compliment, no hard feelings though ;D ).
Welcome back anyways. 
Zan 
Yup, I remember =). What Bal said: Welcome back!

And what necros said, of course. Oh, something about your mother. 
OMG, Zan! 
I've grown up since.

Uh HUH. o_O O_o ^_~

Would it be cruel, pointless, ungratious and innappropriate for me to post the chat log where Zan threatens to get me banned from my own ISP with the help of his "Kaos Knight" buddies??

Yes, it would.

Here ya go: http://teamshambler.telefragged.com/zan.txt

P.S. Welcome back. 
Oh And... 
Someone wake up Aardappel, they used to get along quite well if I remember correctly... =D 
LOL 
That is some funny reading. And I thought I was immature when I first started coming to #tf!

Speaking of logs and stuff, what is up with paul.fov120.com?? 
Paul.fov120.com 
oh crap that's one site I have forgotten to set up after the server crashed. It'll be up within a few minutes.

Zanno: Don't take anything here too seriously - it's mostly crap with the occasional comment about games and mapping here and there =). 
Zan 
So you've come to haunt us after all these years? Enjoy your stay! 
Finished RoE Last Night... 
...no, hang on. I didn't finish it. I got right to the end battle after having no problems running this impressive addition to the DooM world in 800x600 high quality and found that even if I turned down everything to the lowest possible factor and turned off almost everything that makes playing the DooM3 engine worthwhile, the last section is unplayable due to FPS issues.

Nerve (too bloody right), thanks for the awesome experience but did you morons even test the last section. 
ZAN 
ZAN 
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