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Well 
While a shambler might have some fat, it should have neither the aforementioned clearly distinguishable six-pack nor rolls of fat because its hide hangs loosely upon its frame. IMO. 
Kell: 
please take my wife. er... 
RPG Is Right... 
It should be neither fit nor slack...
I've never thought of the original id Shambler as having a "big gut"... neither extreme seems to work well for me
and by previous admission that face/mouth is ridiculous
I think, although this may well sound bad, that to make a great, and new, Shambler, the modeler may have had to have seen a decent amount of Lovecraft art. That's where "the shambler from the stars" came from anyway. 
More Shambling... 
Than 
GREAT! 
Than 
I see you wasted your afternoon in exactly the same way as me... 
Shamblyness Two 
look at bears for example: they're neither sixpacky nor slacky. 
Geocomp IV! 
Lskgmsdlkf 
too bad it's on leveldesign.nl. dont count on good judging, fairness, non-twisted-ness, etc. 
Something You Guys Might Be Interested In... 
it's a bit old and rather long, but it's well written and (i feel) worth the read:
http://static.circa1984.com/the-big-scam.html

cheers! :P 
 
started reading. very interesting. 
Necros 
Hmmmm yeah interesting stuff. Way too long, I skipped the middle half, but the rest was pretty enlightening. I see enough greed and money-fixation in Guild Wars (a game without any chance of theft or piracy, and only very minor options for scamming) for it to strike a chord. 
Oh Nooo 
MMORPG drama 
Qexpo 2006? 
Hey Guys 
If you're sick of func_msgboard being ridiculously slow, just log out. Everything loads like lightning if I'm not logged in. You don't get last-read tracking but that's not exactly vital.

Surely metlslime will rush to fix the issue. 
Very Cool Quake Image / Wallpaper / Conback 
Textures Beta Test 
textures beta test. kinda
those been rotting for like 3 years ...
http://www.planetquake.com/speedy/textures_rust_beta.zip

test them in ur mapping and request particular textures to be made
(I know there are no lights)
then it could be made into final.
small ones are q1 friendly even

dont re-distribute plz dont steal credit 
Speeds 
These look very very dark to me, can't make out anything. 
Q1 Tools Update 
at http://user.tninet.se/~xir870k . All engines are updated with many features/fixes, e.g. speed optimized builds, enhanced QC (progs) validation and support for 1k sounds.

GL-engines have now also external bsp texture support, smooth model interpolation and improved model lighting. GL/WinQuake have now rudimentary Nehahra support and can have 64k globals in progs.

NehQuake has now also support for 1k models, >32k clipnodes and improved standard engine conformance. Light and ConvDem have some minor fixes. Please see readmes for details.

Any comments are welcome. 
Aguire 
double news post. 
Nolf2 
if anyone has nolf2, can they please email me ? 
Wow 
I bought Quake 4 a while ago, and got bored of it really fast. Dug up my copy of Quake 1, sent it to a bunch of friends, got a server set up, and downloaded a bunch of old Quake custom maps. It's the best fucking game ever created. Ended up stumbling into here along the way.

I used to post on Qboard way more than could have been healthy like 6-8 years ago, and I'm mildly shocked to see this community is still kicking around. Lots of familiar names on the member list. Good work, guys. 
Zanno 
What was your nick back then? I don't remember your current one... 
 
we're a lot uglier now though :o 
 
Just Zan. Admittedly, this place was never too fond of me, I was a stupid annoying little kid back then. I've grown up since.

I'm sure a few of the older remembers have some fond memories of myself making a complete ass of myself in #tf :( 
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