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Oh Boy 
I never knew there were so many games being made that look so pretty.

Pretty is no longer a reason to be excited.

... still loading the page. :P 
Lun. 
True, but what it means is that the instances of good gameplay spoilt by ass-ugly graphics are decreasing, so that in general games usually have visual appeal these days, and one can pick and choose the ones that play well too. 
Shamlun 
and then there's the old saying that since graphics nowadays cost a lot to make, (and they _have_ to be good to sell at all), there's much less possibility of taking risks with some different or innovative gameplay - many of those games resemble each other a lot superficially. (Yah yah it's stupid to say from one screenshot etc...) There's also quite many sequels and remakes in that list.

That Chronic Logic weirdo thing and Gothic(a?) were at least shots that left an impression to my mind. :)

And what's with that Defcon, there already is a strategy game with that name? Are out of game names nowadays? 
Pretty No Longer A Reason To Get Excited? 
Well it's interesting to see that PC game graphics are still good enough to compete with next gen consoles.

What I have found in the past is that pc graphics get overtaken by those of consoles when a new generation is released, and then the pc catches up and overtakes consoles after a year or so. However, it looks like the pc is already competing with consoles graphically.

Also, I thought that most of the rich and/or talented developers were starting to make everything on the fucking RAD Xbox 360 and "1% of the power of the human brain" PS3. 
Than 
i looked at your portfolio like 3 times now, and i JUST realized what the hell it said underneath "next", which is "next set". the txt there is really quite small and ass. the pics are nice, just erm make it more obvious that you are playing around with multiple sets as well as within each set. 
Honestly! 
I only have a 17" widescreen monitor, and it's stuck in a stupid high resolution and I can read the text fine. I have crap eyesight too.

Anyway, I will have to redo it all in Japanese, so I will take all this stuff into account when the time comes.

For now, I've been asked to do an art test, where I have to model a 300 poly spaceship (guess I'll just follow the Max modelling tutorial ;) and an old womans face in 2000 polys. I think it should be fun. Hopefully I can do something good, even though I applied for a FUCKING ENVIRONMENT ART position. Maybe they could have asked me to model a 300 poly brick, and an old womans house? 
Tough One 
old womans face in 2000 polys 
Quake Mappers Are Gods 
they can make a model out of an old woman, it just takes 2000 "polys".

Good luck than. 
I Can Make An Old Woman.. 
out of just one "polly" 
Omg 
metl makes another funnay!



seriously dude, you should write these down, work up an act :| 
Yet Another Shambler Model! 
Indeed, Looks Like A "Shrek" Reject 
fat-comical, as opposed to Quakey-disturbing

side rant: I hate how most 3d animation shows, like Shrek, portray their characters. Fuck that cutesy "stylized" stuff. 
ROFL 
That is the funniest thing I've seen all day. Simply awful. 
Dunno 
I don't think it's awful. The Q1 shamb has a big gut, so it's a reasonable interpretation to make a high-poly shamb a bit fat.
The claws...um, are cool, but they're really not claws. They're bony fingers.
It's the mouth, though. That's the problem. Those teeth are wrong. As the guy posted below the pic, they're chisel teeth i.e. herbiverous. Not monstery and certainly not like the original's teeth, which are the clearest part of the skin.
Perhaps he was basing his interpretation a little too much on the model Speeds linked earlier:

http://www.geocities.com/leedlebeetle/QK_marine_shambler.jpg 
Agreed 
Bonus points for actually making the shambler fat as opposed to giving him a six-pack which is what most of them do. 
Re: Shambler Model 
No. 
Well 
While a shambler might have some fat, it should have neither the aforementioned clearly distinguishable six-pack nor rolls of fat because its hide hangs loosely upon its frame. IMO. 
Kell: 
please take my wife. er... 
RPG Is Right... 
It should be neither fit nor slack...
I've never thought of the original id Shambler as having a "big gut"... neither extreme seems to work well for me
and by previous admission that face/mouth is ridiculous
I think, although this may well sound bad, that to make a great, and new, Shambler, the modeler may have had to have seen a decent amount of Lovecraft art. That's where "the shambler from the stars" came from anyway. 
More Shambling... 
Than 
GREAT! 
Than 
I see you wasted your afternoon in exactly the same way as me... 
Shamblyness Two 
look at bears for example: they're neither sixpacky nor slacky. 
Geocomp IV! 
Lskgmsdlkf 
too bad it's on leveldesign.nl. dont count on good judging, fairness, non-twisted-ness, etc. 
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